Searched refs:GL_FRONT_AND_BACK (Results 1 - 11 of 11) sorted by relevance

/frameworks/native/opengl/libagl/
H A Dlight.cpp93 c->lighting.colorMaterial.face = GL_FRONT_AND_BACK;
567 if (ggl_unlikely(face != GL_FRONT_AND_BACK)) {
762 if (ggl_unlikely(face != GL_FRONT_AND_BACK)) {
802 if (ggl_unlikely(face != GL_FRONT_AND_BACK)) {
H A Dstate.cpp260 case GL_FRONT_AND_BACK:
H A Darray.cpp1364 if ((c->cull.enable) && (c->cull.cullFace == GL_FRONT_AND_BACK))
1417 if ((c->cull.enable) && (c->cull.cullFace == GL_FRONT_AND_BACK))
/frameworks/native/opengl/tests/angeles/
H A Ddemo.c553 glMaterialxv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular);
555 glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, 60 << 16);
/frameworks/base/opengl/java/android/opengl/
H A DGLES10.java83 public static final int GL_FRONT_AND_BACK = 0x0408; field in class:GLES10
H A DGLES20.java76 public static final int GL_FRONT_AND_BACK = 0x0408; field in class:GLES20
H A DGLLogWrapper.java785 case GL_FRONT_AND_BACK:
786 return "GL_FRONT_AND_BACK";
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
H A DGL10.java81 int GL_FRONT_AND_BACK = 0x0408; field in interface:GL10
/frameworks/native/opengl/include/GLES/
H A Dgl.h104 /* GL_FRONT_AND_BACK */
117 #define GL_FRONT_AND_BACK 0x0408 macro
340 /* GL_FRONT_AND_BACK */
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h132 #define GL_FRONT_AND_BACK 0x0408 macro
/frameworks/native/opengl/tests/angeles/include/GLES/
H A Dgl.h131 /* GL_FRONT_AND_BACK */
144 #define GL_FRONT_AND_BACK 0x0408 macro
297 /* GL_FRONT_AND_BACK */

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