/frameworks/rs/driver/ |
H A D | rsdProgram.cpp | 40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen,
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/frameworks/base/libs/hwui/ |
H A D | Program.cpp | 37 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER);
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
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/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/frameworks/av/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.cpp | 230 loadShader(GL_VERTEX_SHADER, vSrcNormal, &vShader);
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLTextureViewActivity.java | 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 615 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
H A D | ImageWallpaper.java | 551 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
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/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 241 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader);
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/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 260 #define GL_VERTEX_SHADER 0x8B31 macro
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 270 vertex_shader_ = CompileShader(GL_VERTEX_SHADER,
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 164 public static final int GL_VERTEX_SHADER = 0x8B31; field in class:GLES20
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/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 333 ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource,
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