Searched refs:HibernationMachine (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/opengl/libs/EGL/
H A Degl_display.h81 mHibernation.incWakeCount(HibernationMachine::STRONG);
84 mHibernation.decWakeCount(HibernationMachine::STRONG);
130 bool enter() { return mHibernation.incWakeCount(HibernationMachine::WEAK); }
131 void leave() { return mHibernation.decWakeCount(HibernationMachine::WEAK); }
141 // HibernationMachine uses its own internal mutex to protect its own data.
143 // when calling HibernationMachine methods. As a result, nothing in this
145 class HibernationMachine { class in class:android::egl_display_t
157 HibernationMachine(): mWakeCount(0), mHibernating(false), function in class:android::egl_display_t::HibernationMachine
165 ~HibernationMachine() {}
180 HibernationMachine mHibernatio
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H A Degl_display.cpp371 mHibernation.incWakeCount(HibernationMachine::STRONG);
379 mHibernation.decWakeCount(HibernationMachine::STRONG);
398 bool egl_display_t::HibernationMachine::incWakeCount(WakeRefStrength strength) {
425 void egl_display_t::HibernationMachine::decWakeCount(WakeRefStrength strength) {
449 void egl_display_t::HibernationMachine::setDisplayValid(bool valid) {

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