Searched refs:Matrix3x3 (Results 1 - 6 of 6) sorted by relevance

/frameworks/rs/
H A DrsMatrix3x3.cpp28 void Matrix3x3::loadIdentity() {
40 void Matrix3x3::load(const float *v) {
44 void Matrix3x3::load(const rs_matrix3x3 *v) {
48 void Matrix3x3::loadMultiply(const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs) {
54 const float rhs_ij = ((const Matrix3x3 *)rhs)->get(i, j);
55 ri0 += ((const Matrix3x3 *)lhs)->get(j, 0) * rhs_ij;
56 ri1 += ((const Matrix3x3 *)lhs)->get(j, 1) * rhs_ij;
57 ri2 += ((const Matrix3x3 *)lhs)->get(j, 2) * rhs_ij;
65 void Matrix3x3::transpose() {
H A DrsMatrix3x3.h27 struct Matrix3x3 : public rs_matrix3x3 { struct in namespace:android::renderscript
45 Matrix3x3 tmp;
/frameworks/support/renderscript/v8/rs_support/
H A DrsMatrix3x3.cpp28 void Matrix3x3::loadIdentity() {
40 void Matrix3x3::load(const float *v) {
44 void Matrix3x3::load(const rs_matrix3x3 *v) {
48 void Matrix3x3::loadMultiply(const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs) {
54 const float rhs_ij = ((const Matrix3x3 *)rhs)->get(i, j);
55 ri0 += ((const Matrix3x3 *)lhs)->get(j, 0) * rhs_ij;
56 ri1 += ((const Matrix3x3 *)lhs)->get(j, 1) * rhs_ij;
57 ri2 += ((const Matrix3x3 *)lhs)->get(j, 2) * rhs_ij;
65 void Matrix3x3::transpose() {
H A DrsMatrix3x3.h27 struct Matrix3x3 : public rs_matrix3x3 { struct in namespace:android::renderscript
45 Matrix3x3 tmp;
/frameworks/rs/driver/
H A DrsdRuntimeMath.cpp130 static void SC_MatrixLoadIdentity_3x3(Matrix3x3 *m) {
140 static void SC_MatrixLoad_3x3_f(Matrix3x3 *m, const float *f) {
150 static void SC_MatrixLoad_4x4_3x3(Matrix4x4 *m, const Matrix3x3 *s) {
156 static void SC_MatrixLoad_3x3_3x3(Matrix3x3 *m, const Matrix3x3 *s) {
185 static void SC_MatrixLoadMultiply_3x3_3x3_3x3(Matrix3x3 *m, const Matrix3x3 *lhs, const Matrix3x3 *rhs) {
195 static void SC_MatrixMultiply_3x3_3x3(Matrix3x3 *m, const Matrix3x3 *rh
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/frameworks/support/renderscript/v8/rs_support/driver/
H A DrsdRuntimeMath.cpp133 static void SC_MatrixLoadIdentity_3x3(Matrix3x3 *m) {
143 static void SC_MatrixLoad_3x3_f(Matrix3x3 *m, const float *f) {
153 static void SC_MatrixLoad_4x4_3x3(Matrix4x4 *m, const Matrix3x3 *s) {
159 static void SC_MatrixLoad_3x3_3x3(Matrix3x3 *m, const Matrix3x3 *s) {
188 static void SC_MatrixLoadMultiply_3x3_3x3_3x3(Matrix3x3 *m, const Matrix3x3 *lhs, const Matrix3x3 *rhs) {
198 static void SC_MatrixMultiply_3x3_3x3(Matrix3x3 *m, const Matrix3x3 *rh
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