Searched refs:Nt (Results 1 - 1 of 1) sorted by relevance

/system/core/libpixelflinger/codeflinger/
H A Dtexturing.cpp1180 const int Nt = texel.size(); local
1181 // Nt should always be less than 10 bits because it comes
1187 if (Nt == 1) {
1199 dest.h = Nt;
1203 if ((Nt + Ni) > 32) {
1205 // (Note Nt cannot be more than 10 bits which happens with
1212 if (Nt >= Ni) {
1215 // when shift==16 && Nt<16 && Ni<16, in which
1225 if (Nt<16 && Ni<16) SMULBB(AL, dest.reg, texel.reg, dest.reg);
1228 dest.h = Nt
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