Searched refs:REQUIRED_TEXTURE_UNITS_COUNT (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DCaches.h51 #define REQUIRED_TEXTURE_UNITS_COUNT 3 macro
H A DCaches.cpp122 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
123 ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);

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