Searched refs:Ry (Results 1 - 2 of 2) sorted by relevance
/system/core/libpixelflinger/codeflinger/ |
H A D | GGLAssembler.cpp | 361 int Ry = scratches.obtain(); local 364 CONTEXT_LOAD(Ry, iterators.y); 379 AND(AL, 0, ty, Ry, imm(GGL_DITHER_MASK)); 396 SMLABB(AL, Rs, Ry, Rs, Rx); // Rs = Rx + Ry*Rs 432 SMLABB(AL, Rs, Ry, Rs, Rx); 439 init_textures(parts.coords, reg_t(Rx), reg_t(Ry)); 440 scratches.recycle(Ry);
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H A D | texturing.cpp | 333 int Ry = y.reg; local 355 ADD(AL, 0, Ry, Ry, reg_imm(txPtr.reg, ASR, 16)); // y += (t>>16) 358 SMLABB(AL, Rx, Ry, txPtr.reg, Rx); // x+y*stride
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