Searched refs:Ry (Results 1 - 2 of 2) sorted by relevance

/system/core/libpixelflinger/codeflinger/
H A DGGLAssembler.cpp361 int Ry = scratches.obtain(); local
364 CONTEXT_LOAD(Ry, iterators.y);
379 AND(AL, 0, ty, Ry, imm(GGL_DITHER_MASK));
396 SMLABB(AL, Rs, Ry, Rs, Rx); // Rs = Rx + Ry*Rs
432 SMLABB(AL, Rs, Ry, Rs, Rx);
439 init_textures(parts.coords, reg_t(Rx), reg_t(Ry));
440 scratches.recycle(Ry);
H A Dtexturing.cpp333 int Ry = y.reg; local
355 ADD(AL, 0, Ry, Ry, reg_imm(txPtr.reg, ASR, 16)); // y += (t>>16)
358 SMLABB(AL, Rx, Ry, txPtr.reg, Rx); // x+y*stride

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