Searched refs:SL_PLAYSTATE_PAUSED (Results 1 - 25 of 32) sorted by relevance
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/frameworks/wilhelm/src/itf/ |
H A D | IPlay.c | 28 case SL_PLAYSTATE_PAUSED: 50 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_PAUSED: 56 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_PLAYING: 66 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_PAUSED: 67 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_PAUSED: 76 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_PAUSED: 81 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_STOPPED: 132 case SL_PLAYSTATE_PAUSED:
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/frameworks/wilhelm/tests/automated/ |
H A D | BufferQueue_test.cpp | 381 SetPlayerState(SL_PLAYSTATE_PAUSED); 400 SL_PLAYSTATE_PAUSED, // paused -> paused 402 SL_PLAYSTATE_PAUSED, // stopped -> paused 408 SL_PLAYSTATE_PAUSED // playing -> paused 417 SetPlayerState(SL_PLAYSTATE_PAUSED); 429 SL_PLAYSTATE_PAUSED, // paused -> paused 432 SL_PLAYSTATE_PAUSED // stopped -> paused 442 SetPlayerState(SL_PLAYSTATE_PAUSED);
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/frameworks/wilhelm/tests/mimeUri/ |
H A D | slesTestPlayUri2.cpp | 191 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); 193 result = (*playItf2)->SetPlayState( playItf2, SL_PLAYSTATE_PAUSED );
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H A D | slesTest_playStates.cpp | 148 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); 168 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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H A D | slesTestLoopUri.cpp | 237 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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H A D | slesTestPlayStreamType.cpp | 166 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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H A D | slesTestPlayUri.cpp | 245 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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H A D | slesTestGetPositionUri.cpp | 241 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); CheckErr(res);
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H A D | slesTestManyPlayers.cpp | 274 res = (*playItfs[playerId])->SetPlayState( playItfs[playerId], SL_PLAYSTATE_PAUSED );
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/frameworks/wilhelm/tests/listening/ |
H A D | seekTorture.c | 89 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED);
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H A D | slesTest_playMuteSolo.cpp | 309 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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/frameworks/wilhelm/tests/sandbox/ |
H A D | multithread.c | 81 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED);
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H A D | multiplay.c | 244 case SL_PLAYSTATE_PAUSED: 255 if (state == SL_PLAYSTATE_STOPPED || state == SL_PLAYSTATE_PAUSED) {
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H A D | intbufq.c | 242 state = SL_PLAYSTATE_PAUSED;
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H A D | reverb.c | 608 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED); 655 assert(SL_PLAYSTATE_PAUSED == state);
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H A D | monkey.c | 57 SLresult result = (*p->mPlay)->SetPlayState(p->mPlay, SL_PLAYSTATE_PAUSED);
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/frameworks/wilhelm/src/desktop/ |
H A D | SndFile.c | 84 thisAP->mPlay.mState = SL_PLAYSTATE_PAUSED;
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/frameworks/wilhelm/tests/examples/ |
H A D | slesTestBassBoostPath.cpp | 169 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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H A D | slesTestPlayFdPath.cpp | 151 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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H A D | slesTestVirtualizerPath.cpp | 170 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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H A D | slesTestEqFdPath.cpp | 174 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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H A D | slesTestEqOutputPath.cpp | 178 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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H A D | slesTestSendToPresetReverb.cpp | 233 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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/frameworks/wilhelm/tests/ |
H A D | mimeUri_test.cpp | 196 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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/frameworks/wilhelm/tests/sandbox/streamSource/ |
H A D | slesTestPlayStream.cpp | 292 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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Completed in 118 milliseconds
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