Searched refs:SL_PLAYSTATE_PLAYING (Results 1 - 25 of 40) sorted by relevance

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/frameworks/wilhelm/src/itf/
H A DIPlay.c29 case SL_PLAYSTATE_PLAYING:
51 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_PLAYING:
55 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_PLAYING:
56 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_PLAYING:
67 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_PAUSED:
77 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_PLAYING:
82 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_STOPPED:
133 case SL_PLAYSTATE_PLAYING:
H A DIBufferQueue.c73 (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ?
H A DIOutputMixExt.c101 case SL_PLAYSTATE_PLAYING: // continue playing current track data
114 audioPlayer->mPlay.mState = SL_PLAYSTATE_PLAYING;
/frameworks/wilhelm/src/
H A Dhandler_bodies.c131 assert(SL_PLAYSTATE_PLAYING == ap->mPlay.mState);
142 assert(SL_PLAYSTATE_PLAYING == ap->mPlay.mState);
152 if (SL_PLAYSTATE_PLAYING == mp->mPlay.mState) {
/frameworks/wilhelm/tests/automated/
H A DBufferQueue_test.cpp276 res = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
281 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState);
295 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState);
403 SL_PLAYSTATE_PLAYING, // paused -> playing
404 SL_PLAYSTATE_PLAYING, // playing -> playing
407 SL_PLAYSTATE_PLAYING, // stopped -> playing
/frameworks/wilhelm/tests/sandbox/
H A Durimime.c132 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
140 if (SL_PLAYSTATE_PLAYING != playState) {
H A Dintbufq.c144 state = SL_PLAYSTATE_PLAYING;
248 state = SL_PLAYSTATE_PLAYING;
H A Dmultiplay.c247 case SL_PLAYSTATE_PLAYING:
270 result = (*p->mPlayerPlay)->SetPlayState(p->mPlayerPlay, SL_PLAYSTATE_PLAYING);
H A Dconfigbq.c195 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
H A Dreverb.c643 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
651 if (SL_PLAYSTATE_PLAYING != state)
/frameworks/wilhelm/tests/mimeUri/
H A DslesTest_playStates.cpp162 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
174 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
185 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
H A DslesTestPlayUri2.cpp208 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
214 result = (*playItf2)->SetPlayState( playItf2, SL_PLAYSTATE_PLAYING );
H A DslesTestLoopUri.cpp262 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
H A DslesTestPlayStreamType.cpp186 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
H A DslesTestPlayUri.cpp276 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
/frameworks/wilhelm/tests/listening/
H A DseekTorture.c93 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
/frameworks/wilhelm/tests/examples/
H A DslesTestSendToPresetReverb.cpp279 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
288 if (playState != SL_PLAYSTATE_PLAYING)
H A DslesTestBassBoostPath.cpp190 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
H A DslesTestPlayFdPath.cpp171 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
H A DslesTestSawtoothBufferQueue.cpp246 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
H A DslesTestVirtualizerPath.cpp191 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
H A DslesTestEqFdPath.cpp195 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
H A DslesTestEqOutputPath.cpp199 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
/frameworks/wilhelm/src/desktop/
H A DSndFile.c32 if (SL_PLAYSTATE_PLAYING != state) {
/frameworks/wilhelm/tests/
H A DmimeUri_test.cpp230 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );

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