Searched refs:allowSynchronousMode (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
H A DSurfaceTexture.java104 * @param allowSynchronousMode whether the SurfaceTexture can run in the synchronous mode.
107 * thread block, set allowSynchronousMode to false.
111 public SurfaceTexture(int texName, boolean allowSynchronousMode) { argument
120 nativeInit(texName, new WeakReference<SurfaceTexture>(this), allowSynchronousMode);
301 private native void nativeInit(int texName, Object weakSelf, boolean allowSynchronousMode); argument
/frameworks/native/include/gui/
H A DSurfaceTexture.h49 // allowSynchronousMode specifies whether or not synchronous mode can be
71 SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
H A DBufferQueue.h100 // producers and consumers. allowSynchronousMode specifies whether or not
103 BufferQueue(bool allowSynchronousMode = true,
/frameworks/native/libs/gui/
H A DBufferQueue.cpp67 BufferQueue::BufferQueue(bool allowSynchronousMode, argument
75 mAllowSynchronousMode(allowSynchronousMode),
H A DSurfaceTexture.cpp116 SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, argument
118 ConsumerBase(bufferQueue == 0 ? new BufferQueue(allowSynchronousMode) : bufferQueue),

Completed in 293 milliseconds