Searched refs:ambient (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/graphics/java/android/graphics/ |
H A D | EmbossMaskFilter.java | 24 * @param ambient 0...1 amount of ambient light 29 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) { argument 33 native_instance = nativeConstructor(direction, ambient, specular, blurRadius); 36 private static native int nativeConstructor(float[] direction, float ambient, float specular, float blurRadius); argument
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
H A D | EmbossMaskFilter_Delegate.java | 58 /*package*/ static int nativeConstructor(float[] direction, float ambient, argument
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/frameworks/native/opengl/libagl/ |
H A D | light.cpp | 68 c->lighting.lights[i].ambient.a = 0x10000; 77 c->lighting.front.ambient.r = 78 c->lighting.front.ambient.g = 79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f); 80 c->lighting.front.ambient.a = 0x10000; 88 c->lighting.lightModel.ambient.r = 89 c->lighting.lightModel.ambient.g = 90 c->lighting.lightModel.ambient.b = gglFloatToFixed(0.2f); 91 c->lighting.lightModel.ambient.a = 0x10000; 252 vmul3(l.implicitAmbient.v, material.ambient [all...] |
H A D | context.h | 283 vec4_t ambient; member in struct:android::gl::light_t 303 vec4_t ambient; member in struct:android::gl::material_t 311 vec4_t ambient; member in struct:android::gl::light_model_t
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/frameworks/base/core/jni/android/graphics/ |
H A D | MaskFilter.cpp | 27 static SkMaskFilter* createEmboss(JNIEnv* env, jobject, jfloatArray dirArray, float ambient, float specular, float radius) { argument 37 SkFloatToScalar(ambient),
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