Searched refs:ambient (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
H A DEmbossMaskFilter.java24 * @param ambient 0...1 amount of ambient light
29 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) { argument
33 native_instance = nativeConstructor(direction, ambient, specular, blurRadius);
36 private static native int nativeConstructor(float[] direction, float ambient, float specular, float blurRadius); argument
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DEmbossMaskFilter_Delegate.java58 /*package*/ static int nativeConstructor(float[] direction, float ambient, argument
/frameworks/native/opengl/libagl/
H A Dlight.cpp68 c->lighting.lights[i].ambient.a = 0x10000;
77 c->lighting.front.ambient.r =
78 c->lighting.front.ambient.g =
79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f);
80 c->lighting.front.ambient.a = 0x10000;
88 c->lighting.lightModel.ambient.r =
89 c->lighting.lightModel.ambient.g =
90 c->lighting.lightModel.ambient.b = gglFloatToFixed(0.2f);
91 c->lighting.lightModel.ambient.a = 0x10000;
252 vmul3(l.implicitAmbient.v, material.ambient
[all...]
H A Dcontext.h283 vec4_t ambient; member in struct:android::gl::light_t
303 vec4_t ambient; member in struct:android::gl::material_t
311 vec4_t ambient; member in struct:android::gl::light_model_t
/frameworks/base/core/jni/android/graphics/
H A DMaskFilter.cpp27 static SkMaskFilter* createEmboss(JNIEnv* env, jobject, jfloatArray dirArray, float ambient, float specular, float radius) { argument
37 SkFloatToScalar(ambient),

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