/frameworks/native/include/android/ |
H A D | asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Seek to the specified offset within the asset data. 'whence' uses the 105 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence); 108 * Close the asset, freeing all associated resources. 110 void AAsset_close(AAsset* asset); [all...] |
/frameworks/base/native/android/ |
H A D | asset_manager.cpp | 51 AAsset(Asset* asset) : mAsset(asset) { } argument 108 Asset* asset = mgr->open(filename, amMode); local 109 if (asset == NULL) { 113 return new AAsset(asset); 171 int AAsset_read(AAsset* asset, void* buf, size_t count) argument 173 return asset->mAsset->read(buf, (size_t)count); 176 off_t AAsset_seek(AAsset* asset, off_t offset, int whence) argument 178 return asset->mAsset->seek(offset, whence); 181 off64_t AAsset_seek64(AAsset* asset, off64_ argument 186 AAsset_close(AAsset* asset) argument 192 AAsset_getBuffer(AAsset* asset) argument 197 AAsset_getLength(AAsset* asset) argument 202 AAsset_getLength64(AAsset* asset) argument 207 AAsset_getRemainingLength(AAsset* asset) argument 212 AAsset_getRemainingLength64(AAsset* asset) argument 217 AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength) argument 228 AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength) argument 233 AAsset_isAllocated(AAsset* asset) argument [all...] |
/frameworks/base/core/java/android/content/res/ |
H A D | AssetManager.java | 29 * Provides access to an application's raw asset files; see {@link Resources} 36 /* modes used when opening an asset */ 83 * appropriate asset manager with {@link Resources#getAssets}. Not for 94 if (localLOGV) Log.v(TAG, "New asset manager: " + this); 117 if (localLOGV) Log.v(TAG, "New asset manager: " + this); 121 * Return a global shared asset manager that provides access to only 131 * Close this asset manager. 278 * Open an asset using ACCESS_STREAMING mode. This provides access to 282 * @param fileName The name of the asset to open. This name can be 293 * Open an asset usin 542 AssetInputStream(int asset) argument 677 destroyAsset(int asset) argument 678 readAssetChar(int asset) argument 679 readAsset(int asset, byte[] b, int off, int len) argument 680 seekAsset(int asset, long offset, int whence) argument 681 getAssetLength(int asset) argument 682 getAssetRemainingLength(int asset) argument [all...] |
/frameworks/base/core/jni/android/graphics/ |
H A D | Typeface.cpp | 58 AssetStream(Asset* asset, bool hasMemoryBase) : fAsset(asset) argument 88 // asset->seek returns new total offset 128 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local 129 if (NULL == asset) { 133 SkStream* stream = new AssetStream(asset, true);
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H A D | BitmapFactory.cpp | 461 /* make a deep copy of the asset, and return it as a stream, or NULL if there 464 static SkStream* copyAssetToStream(Asset* asset) { argument 465 // if we could "ref/reopen" the asset, we may not need to copy it here 466 off64_t size = asset->seek(0, SEEK_SET); 468 SkDebugf("---- copyAsset: asset rewind failed\n"); 472 size = asset->getLength(); 474 SkDebugf("---- copyAsset: asset->getLength() returned %d\n", size); 480 off64_t len = asset->read(data, size); 482 SkDebugf("---- copyAsset: asset->read(%d) returned %d\n", size, len); 493 Asset* asset local [all...] |
H A D | BitmapRegionDecoder.cpp | 170 Asset* asset = reinterpret_cast<Asset*>(native_asset); local 171 assStream = new AssetStreamAdaptor(asset);
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/frameworks/rs/ |
H A D | rsFileA3D.h | 62 bool load(Asset *asset);
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H A D | rsFileA3D.cpp | 91 bool FileA3D::load(Asset *asset) { argument 93 mAsset = asset; 94 return load(asset->getBuffer(false), asset->getLength()); 444 Asset *asset = static_cast<Asset *>(_asset); local 448 fa3d->load(asset);
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H A D | rs.h | 30 RsFile rsaFileA3DCreateFromAsset(RsContext, void *asset);
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/frameworks/base/graphics/java/android/graphics/ |
H A D | BitmapFactory.java | 489 final int asset = ((AssetManager.AssetInputStream) is).getAssetInt(); 502 bm = nativeDecodeAsset(asset, outPadding, opts, true, scale); 507 bm = nativeDecodeAsset(asset, outPadding, opts); 655 private static native Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts); argument 656 private static native Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts, argument
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H A D | BitmapRegionDecoder.java | 273 int asset, boolean isShareable); 272 nativeNewInstance( int asset, boolean isShareable) argument
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/frameworks/base/tools/aapt/ |
H A D | Command.cpp | 433 Asset* asset = NULL; local 497 asset = assets.openNonAsset(resname, Asset::ACCESS_BUFFER); 498 if (asset == NULL) { 503 if (tree.setTo(asset->getBuffer(true), 504 asset->getLength()) != NO_ERROR) { 511 delete asset; 512 asset = NULL; 524 asset = assets.openNonAsset(resname, Asset::ACCESS_BUFFER); 525 if (asset == NULL) { 530 if (tree.setTo(asset [all...] |
/frameworks/base/graphics/java/android/renderscript/ |
H A D | FileA3D.java | 224 * Creates a FileA3D object from an asset stored on disk 227 * @param mgr asset manager used to load asset 237 throw new RSRuntimeException("Unable to create a3d file from asset " + path); 299 int asset = ((AssetManager.AssetInputStream) is).getAssetInt(); 300 fileId = rs.nFileA3DCreateFromAssetStream(asset); 302 throw new RSRuntimeException("Unsupported asset stream");
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H A D | Font.java | 191 throw new RSRuntimeException("Unable to create font from asset " + path); 215 int asset = ((AssetManager.AssetInputStream) is).getAssetInt(); 216 fontId = rs.nFontCreateFromAssetStream(name, pointSize, dpi, asset); 218 throw new RSRuntimeException("Unsupported asset stream created");
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
H A D | BitmapFactory_Delegate.java | 147 /*package*/ static Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts) { argument 153 /*package*/ static Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts, argument
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/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.h | 81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
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H A D | BootAnimation.cpp | 102 Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); local 103 if (!asset) 106 SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), 108 asset->close(); 109 delete asset;
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/frameworks/support/renderscript/v8/rs_support/ |
H A D | rs.h | 30 RsFile rsaFileA3DCreateFromAsset(RsContext, void *asset);
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/frameworks/base/include/androidfw/ |
H A D | AssetManager.h | 67 * The asset hierarchy may be examined like a filesystem, using 76 //CACHE_SCAN, // scan full(!) asset hierarchy at init() time 88 * added asset path will be examined first when searching for assets, 93 * newly-added asset source. 104 * Iterate over the asset paths in this manager. (Previously 113 * Return an asset path in the manager. 'which' must be between 0 and 138 * Open an asset. 149 * Open a non-asset file as an asset. 151 * This is for opening files that are included in an asset packag [all...] |
H A D | ResourceTypes.h | 1283 status_t add(Asset* asset, void* cookie, 1568 Asset* asset, bool copyData, const Asset* idmap);
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/frameworks/base/core/jni/ |
H A D | android_util_AssetManager.cpp | 18 #define LOG_TAG "asset" 329 jint asset) 331 Asset* a = (Asset*)asset; 336 jniThrowNullPointerException(env, "asset"); 344 jint asset) 346 Asset* a = (Asset*)asset; 349 jniThrowNullPointerException(env, "asset"); 359 jint asset, jbyteArray bArray, 362 Asset* a = (Asset*)asset; 365 jniThrowNullPointerException(env, "asset"); 328 android_content_AssetManager_destroyAsset(JNIEnv* env, jobject clazz, jint asset) argument 343 android_content_AssetManager_readAssetChar(JNIEnv* env, jobject clazz, jint asset) argument 358 android_content_AssetManager_readAsset(JNIEnv* env, jobject clazz, jint asset, jbyteArray bArray, jint off, jint len) argument 391 android_content_AssetManager_seekAsset(JNIEnv* env, jobject clazz, jint asset, jlong offset, jint whence) argument 406 android_content_AssetManager_getAssetLength(JNIEnv* env, jobject clazz, jint asset) argument 419 android_content_AssetManager_getAssetRemainingLength(JNIEnv* env, jobject clazz, jint asset) argument [all...] |
/frameworks/base/graphics/jni/ |
H A D | android_renderscript_RenderScript.cpp | 786 Asset* asset = reinterpret_cast<Asset*>(native_asset); local 788 jint id = (jint)rsaFileA3DCreateFromMemory(con, asset->getBuffer(false), asset->getLength()); 801 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local 802 if (asset == NULL) { 806 jint id = (jint)rsaFileA3DCreateFromAsset(con, asset); 869 Asset* asset = reinterpret_cast<Asset*>(native_asset); local 875 asset->getBuffer(false), asset->getLength()); 889 Asset* asset local [all...] |
/frameworks/base/libs/androidfw/ |
H A D | AssetManager.cpp | 21 #define LOG_TAG "asset" 476 * Open an asset. 513 * For each top-level asset path, search for the asset. 519 ALOGV("Looking for asset '%s' in '%s'\n", 531 * Open a non-asset file as if it were an asset. 547 * For each top-level asset path, search for the asset. 553 ALOGV("Looking for non-asset ' 1836 setResourceTableAsset(Asset* asset) argument 1949 setZipResourceTableAsset(const String8& path, Asset* asset) argument [all...] |
H A D | ResourceTypes.cpp | 2749 status_t ResTable::add(Asset* asset, void* cookie, bool copyData, const void* idmap) argument 2751 const void* data = asset->getBuffer(true); 2753 ALOGW("Unable to get buffer of resource asset file"); 2756 size_t size = (size_t)asset->getLength(); 2757 return add(data, size, cookie, asset, copyData, reinterpret_cast<const Asset*>(idmap)); 2785 Asset* asset, bool copyData, const Asset* idmap) 2807 ALOGV("Adding resources to ResTable: data=%p, size=0x%x, cookie=%p, asset=%p, copy=%d " 2808 "idmap=%p\n", data, size, cookie, asset, copyData, idmap)); 2784 add(const void* data, size_t size, void* cookie, Asset* asset, bool copyData, const Asset* idmap) argument
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