Searched refs:attenuation (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/opengl/libagl/
H A Dlight.cpp72 c->lighting.lights[i].attenuation[0] = 0x10000;
262 l.rConstAttenuation = (l.attenuation[1] | l.attenuation[2])==0;
264 l.rConstAttenuation = gglRecipFast(l.attenuation[0]);
427 // attenuation
432 s = gglMulAddx(sqDist, l.attenuation[2], l.attenuation[0]);
433 if (l.attenuation[1])
434 s = gglMulAddx(gglSqrtx(sqDist), l.attenuation[1], s);
493 light.attenuation[
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H A Dcontext.h297 GLfixed attenuation[3]; member in struct:android::gl::light_t

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