Searched refs:ax (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DPathRenderer.h82 float ax, float ay,
H A DPathRenderer.cpp692 float ax, float ay,
696 float dx = bx - ax;
704 float acx = (ax + cx) * 0.5f;
713 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy,
691 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) argument
H A DOpenGLRenderer.cpp1753 int ax = i + (meshWidth + 1) * 2; local
1754 int ay = ax + 1;
1762 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1766 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1771 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1773 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
/frameworks/base/core/java/android/webkit/
H A DWebViewClassic.java6677 float ax = Math.abs(xRate);
6679 float maxA = Math.max(ax, ay);
6691 ax = Math.abs(mTrackballRemainsX * TRACKBALL_MULTIPLIER);
6693 maxA = Math.max(ax, ay);
6698 int selectKeyCode = ax < ay ? mTrackballRemainsY < 0 ?

Completed in 424 milliseconds