Searched refs:boundaryLengthProportion (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
H A DOpenGLRenderer.cpp2124 float boundaryLengthProportion = 0; local
2171 boundaryLengthProportion = .5 - abLength / (length + abLength);
2173 boundaryLengthProportion = .5 - .5 / (length + 1);
2228 glUniform1f(boundaryLengthSlot, boundaryLengthProportion);

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