Searched refs:bytesCount (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_view_TextureView.cpp145 ssize_t bytesCount = buffer.stride * bytesPerPixel(buffer.format); local
148 bitmap.setConfig(convertPixelFormat(buffer.format), buffer.width, buffer.height, bytesCount); local
H A Dandroid_view_GLES20Canvas.cpp536 int bytesCount = glyphsCount * sizeof(jchar); local
537 renderer->drawText((const char*) glyphs, bytesCount, glyphsCount, x, y,
550 int bytesCount = glyphsCount * sizeof(jchar); local
551 renderer->drawTextOnPath((const char*) glyphs, bytesCount, glyphsCount, path,
567 int bytesCount = glyphsCount * sizeof(jchar); local
568 renderer->drawText((const char*) glyphs, bytesCount, glyphsCount, x, y,
638 int bytesCount = glyphsCount * sizeof(jchar); local
640 renderer->drawPosText((const char*) glyphs, bytesCount, glyphsCount, positions, paint);
/frameworks/base/libs/hwui/
H A DOpenGLRenderer.h198 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
200 virtual status_t drawPosText(const char* text, int bytesCount, int count,
202 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
596 * @param bytesCount The number of bytes in the text
602 void drawTextDecorations(const char* text, int bytesCount, float length,
610 * @param bytesCount The number of bytes in the text
619 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
H A DOpenGLRenderer.cpp2501 void OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count, argument
2510 paint, text, bytesCount, count, mShadowRadius, positions);
2539 status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count, argument
2568 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2600 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2613 status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, argument
2620 if (length < 0.0f) length = paint->measureText(text, bytesCount);
2660 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2700 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
2703 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, coun
2719 drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path, float hOffset, float vOffset, SkPaint* paint) argument
2981 drawTextDecorations(const char* text, int bytesCount, float length, float x, float y, SkPaint* paint) argument
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H A DDisplayListRenderer.h605 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
607 virtual status_t drawPosText(const char* text, int bytesCount, int count,
609 virtual status_t drawText(const char* text, int bytesCount, int count,
H A DDisplayListRenderer.cpp1750 status_t DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, int count, argument
1754 addText(text, bytesCount);
1766 status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int count, argument
1770 addText(text, bytesCount);
1780 status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int count, argument
1792 if (length < 0.0f) length = paint->measureText(text, bytesCount);
1802 addText(text, bytesCount);

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