Searched refs:component_mask (Results 1 - 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
H A DGGLAssembler.cpp489 const uint32_t component_mask = 1<<component; local
602 if ((mTextureMachine.replaced & component_mask) == 0) {
608 if ((tmu.mask & component_mask) &&
609 ((tmu.replaced & component_mask) == 0)) {
948 const int component_mask = 1<<i; local
951 if (h && (!(mMasking & component_mask))) {
H A Dtexturing.cpp148 const int component_mask = 1<<i; local
151 if (h && (!(mMasking & component_mask))) {
1086 const uint32_t component_mask = 1<<component; local
1091 if (tmu.mask & component_mask) {
1093 if ((tmu.replaced & component_mask) == 0) {
/system/core/libpixelflinger/
H A Dbuffer.cpp180 const int component_mask = 1 << i; local
188 if (h && (c->state.mask.color & component_mask)) {

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