Searched refs:components (Results 1 - 5 of 5) sorted by relevance

/system/core/include/pixelflinger/
H A Dformat.h123 uint16_t components; // GGLFormatComponents member in struct:__anon313
/system/core/libpixelflinger/
H A Dbuffer.cpp181 if (f->components>=GGL_LUMINANCE &&
H A Dscanline.cpp337 if ((f->components == GGL_RGB) ||
338 (f->components == GGL_RGBA) ||
339 (f->components == GGL_LUMINANCE) ||
340 (f->components == GGL_LUMINANCE_ALPHA))
342 // format must have all of RGB components
/system/core/libpixelflinger/codeflinger/
H A Dtexturing.cpp50 // but this would use up to 4 more registers for the color components
99 // because we will (have to) clamp the components
117 // components as needed (or not at all if we don't blend)
158 // none of the components are present in the mask
234 // gather some informations about the components we need to process...
274 // all components are replaced, skip this TMU.
702 if (tmu.format.components != GGL_ALPHA &&
703 tmu.format.components != GGL_LUMINANCE)
H A DGGLAssembler.cpp167 if (mCbFormat.components >= GGL_LUMINANCE &&
956 // There is no need to clear the masked components of the source
958 // by construction (masked components are not computed)
970 // clear non masked components of destination

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