Searched refs:consumer (Results 1 - 3 of 3) sorted by relevance

/frameworks/av/services/camera/libcameraservice/
H A DCamera2Device.h86 status_t createStream(sp<ANativeWindow> consumer,
219 // consumer) or for frames (device is producer)
223 // Connect queue consumer endpoint to a camera2 device
319 status_t connectToDevice(sp<ANativeWindow> consumer,
H A DCamera2Device.cpp237 status_t Camera2Device::createStream(sp<ANativeWindow> consumer, argument
245 res = stream->connectToDevice(consumer, width, height, format, size);
598 // Connect to camera2 HAL as consumer (input requests/reprocessing)
843 ALOGV("%s: Signaling consumer", __FUNCTION__);
966 sp<ANativeWindow> consumer,
973 if (consumer == NULL) {
974 ALOGE("%s: Null consumer passed to stream adapter", __FUNCTION__);
981 mConsumerInterface = consumer;
1013 // Configure consumer-side ANativeWindow interface
1069 ALOGE("%s: Unable to query consumer undequeue
965 connectToDevice( sp<ANativeWindow> consumer, uint32_t width, uint32_t height, int format, size_t size) argument
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/frameworks/native/include/gui/
H A DBufferQueue.h45 // producer and consumer can run asynchronously.
49 // the consumer of events that the consumer may wish to react to. Because
50 // the consumer will generally have a mutex that is locked during calls from
51 // teh consumer to the BufferQueue, these calls from the BufferQueue to the
52 // consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
64 // onBuffersReleased is called to notify the buffer consumer that the
66 // contained in its slots. The buffer consumer should then call
75 // reference to the actual consumer object. It forwards all calls to that
76 // consumer objec
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