/development/samples/training/basic/ActivityLifecycle/libs/ |
H A D | android-support-v13.jar | META-INF/ META-INF/MANIFEST.MF android/ android/support/ android/support/v13/ android/support/v13/app/ ... |
/development/samples/training/basic/FragmentBasics/libs/ |
H A D | android-support-v4.jar | META-INF/ META-INF/MANIFEST.MF android/ android/support/ android/support/v4/ android/support/v4/accessibilityservice/ ... |
/development/samples/training/bitmapfun/libs/ |
H A D | android-support-v4.jar | META-INF/ META-INF/MANIFEST.MF android/ android/support/ android/support/v4/ android/support/v4/widget/ ... |
/development/samples/training/bitmapfun/src/com/example/android/bitmapfun/util/ |
H A D | DiskLruCache.java | 133 * the application's version, the value count, and a blank line. 198 int count; 199 while ((count = reader.read(buffer)) != -1) { 200 writer.write(buffer, 0, count);
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/development/samples/training/location-aware/libs/ |
H A D | android-support-v4.jar | META-INF/ META-INF/MANIFEST.MF android/ android/support/ android/support/v4/ android/support/v4/accessibilityservice/ ... |
/development/samples/training/multiscreen/newsreader/libs/ |
H A D | android-support-v4.jar | META-INF/ META-INF/MANIFEST.MF android/ android/support/ android/support/v4/ android/support/v4/content/ ... |
/development/tools/axl/ |
H A D | axl.py | 188 self.count = 0 192 self.count += len(data) 193 if self.count == 190890: 201 self.count = 0 205 if self.count == 0: self.write("HTTP/1.1 200 OK\r\n\r\n") 206 self.count += 1 213 self.count = 0 217 if self.count == 0: self.write("HTTP/1.1 200 OK\r\n\r\n") 220 def sendPack(self, count): 221 if count > 1 [all...] |
H A D | udpEater.py | 38 count = 0 39 while count < 400: 41 print 'Received packet', count, data[:34] 42 count += 1
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H A D | udpServer.py | 21 count = 0 22 while count < 500: 23 print 'Sending packet', count, 'to', address[0] 24 svrsocket.sendto("%3.3s%s" % (count, buf), address) 26 count += 1
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/development/tools/elftree/ |
H A D | elftree.c | 128 int count; member in struct:dyn_state 135 for (i = 0; i < d->count; i++) { 185 d.count = shdr->sh_size / shdr->sh_entsize; 187 for (i = 0; i < d.count; i++) {
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/development/tools/emulator/opengl/shared/OpenglCodecCommon/ |
H A D | glUtils.cpp | 437 void glUtilsPackStrings(char *ptr, char **strings, GLint *length, GLsizei count) argument 441 for (int i = 0; i < count; i++) { 457 int glUtilsCalcShaderSourceLen( char **strings, GLint *length, GLsizei count) argument 460 for (int i = 0; i < count; i++) {
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H A D | glUtils.h | 58 void glUtilsPackStrings(char *ptr, char **strings, GLint *length, GLsizei count); 59 int glUtilsCalcShaderSourceLen(char **strings, GLint *length, GLsizei count); 66 template <class T> void minmax(T *indices, int count, int *min, int *max) { argument 70 for (int i = 0; i < count; i++) { 77 template <class T> void shiftIndices(T *indices, int count, int offset) { argument 79 for (int i = 0; i < count; i++) { 86 template <class T> void shiftIndices(T *src, T *dst, int count, int offset) argument 88 for (int i = 0; i < count; i++) {
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/development/tools/emulator/opengl/system/GLESv1_enc/ |
H A D | GLEncoder.cpp | 394 void GLEncoder::sendVertexData(unsigned int first, unsigned int count) 417 unsigned int datalen = state->elementSize * count; 509 void GLEncoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count) 513 ctx->sendVertexData(first, count); 514 ctx->m_glDrawArrays_enc(ctx, mode, /*first*/ 0, count); 517 void GLEncoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices) 522 SET_ERROR_IF(count<0, GL_INVALID_VALUE); 546 ctx->sendVertexData(0, count); 548 ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices); 563 GLUtils::minmax<unsigned char>((unsigned char *)indices, count, [all...] |
H A D | GLEncoder.h | 127 static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); 128 static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); 132 void sendVertexData(unsigned first, unsigned count);
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H A D | gl_enc.cpp | 1155 void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count) argument 1169 memcpy(ptr, &count, 4); ptr += 4; 2668 void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset) argument 2681 memcpy(ptr, &count, 4); ptr += 4; 2686 void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) argument 2700 memcpy(ptr, &count, 4); ptr += 4; 2707 void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats) argument 2713 const unsigned int __size_formats = (count * sizeof(GLint)); 2720 memcpy(ptr, &count, 4); ptr += 4;
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H A D | gl_enc.h | 90 void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count); 91 void glDrawElements_enc(void *self , GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); 182 void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset); 183 void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen); 184 void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats); 284 void glMultiDrawArraysEXT_enc(void *self , GLenum mode, GLint* first, GLsizei* count, GLsizei primcount); 285 void glMultiDrawElementsEXT_enc(void *self , GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount); 286 void glMultiDrawArraysSUN_enc(void *self , GLenum mode, GLint* first, GLsizei* count, GLsizei primcount); 287 void glMultiDrawElementsSUN_enc(void *self , GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount);
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H A D | gl_entry.cpp | 75 void glDrawArrays(GLenum mode, GLint first, GLsizei count); 76 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); 167 void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset); 168 void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen); 169 void glGetCompressedTextureFormats(int count, GLint* formats); 269 void glMultiDrawArraysEXT(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount); 270 void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount); 271 void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount); 272 void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount); 707 void glDrawArrays(GLenum mode, GLint first, GLsizei count) argument 713 glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) argument 1261 glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset) argument 1267 glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) argument 1273 glGetCompressedTextureFormats(int count, GLint* formats) argument 1879 glMultiDrawArraysEXT(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount) argument 1885 glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount) argument 1891 glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount) argument 1897 glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount) argument [all...] |
/development/tools/emulator/opengl/system/GLESv2_enc/ |
H A D | GL2Encoder.cpp | 403 void GL2Encoder::sendVertexAttributes(GLint first, GLsizei count) 423 unsigned int datalen = state->elementSize * count; 442 void GL2Encoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count) 445 ctx->sendVertexAttributes(first, count); 446 ctx->m_glDrawArrays_enc(ctx, mode, 0, count); 450 void GL2Encoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices) 455 SET_ERROR_IF(count<0, GL_INVALID_VALUE); 480 ctx->sendVertexAttributes(0, count); 482 ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices); 497 GLUtils::minmax<unsigned char>((unsigned char *)indices, count, [all...] |
H A D | GL2Encoder.h | 59 void sendVertexAttributes(GLint first, GLsizei count); 86 static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); 89 static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); 120 static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar **string, const GLint *length); 177 static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v); 179 static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v); 181 static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v); 183 static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v); 185 static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v); 187 static void s_glUniform3iv(void *self , GLint location, GLsizei count, cons [all...] |
H A D | gl2_enc.cpp | 713 void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count) argument 727 memcpy(ptr, &count, 4); ptr += 4; 985 void glGetAttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) argument 991 const unsigned int __size_count = ((count != NULL) ? (sizeof(GLsizei)) : 0); 1003 if (count != NULL) stream->readback(count, __size_count); 1962 void glUniform1fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v) argument 1968 const unsigned int __size_v = (count * sizeof(GLfloat)); 1976 memcpy(ptr, &count, 4); ptr += 4; 1997 void glUniform1iv_enc(void *self , GLint location, GLsizei count, cons argument 2033 glUniform2fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v) argument 2069 glUniform2iv_enc(void *self , GLint location, GLsizei count, const GLint* v) argument 2106 glUniform3fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v) argument 2143 glUniform3iv_enc(void *self , GLint location, GLsizei count, const GLint* v) argument 2181 glUniform4fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v) argument 2219 glUniform4iv_enc(void *self , GLint location, GLsizei count, const GLint* v) argument 2238 glUniformMatrix2fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) argument 2258 glUniformMatrix3fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) argument 2278 glUniformMatrix4fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) argument 2823 glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset) argument 2841 glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) argument 2862 glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats) argument [all...] |
H A D | gl2_enc.h | 65 void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count); 66 void glDrawElements_enc(void *self , GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); 81 void glGetAttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 123 void glShaderSource_enc(void *self , GLuint shader, GLsizei count, const GLchar** string, const GLint* length); 137 void glUniform1fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v); 139 void glUniform1iv_enc(void *self , GLint location, GLsizei count, const GLint* v); 141 void glUniform2fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v); 143 void glUniform2iv_enc(void *self , GLint location, GLsizei count, const GLint* v); 145 void glUniform3fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v); 147 void glUniform3iv_enc(void *self , GLint location, GLsizei count, cons [all...] |
H A D | gl2_entry.cpp | 49 void glDrawArrays(GLenum mode, GLint first, GLsizei count); 50 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); 65 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 107 void glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length); 121 void glUniform1fv(GLint location, GLsizei count, const GLfloat* v); 123 void glUniform1iv(GLint location, GLsizei count, const GLint* v); 125 void glUniform2fv(GLint location, GLsizei count, const GLfloat* v); 127 void glUniform2iv(GLint location, GLsizei count, const GLint* v); 129 void glUniform3fv(GLint location, GLsizei count, const GLfloat* v); 131 void glUniform3iv(GLint location, GLsizei count, cons 470 glDrawArrays(GLenum mode, GLint first, GLsizei count) argument 476 glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) argument 570 glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) argument 822 glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) argument 906 glUniform1fv(GLint location, GLsizei count, const GLfloat* v) argument 918 glUniform1iv(GLint location, GLsizei count, const GLint* v) argument 930 glUniform2fv(GLint location, GLsizei count, const GLfloat* v) argument 942 glUniform2iv(GLint location, GLsizei count, const GLint* v) argument 954 glUniform3fv(GLint location, GLsizei count, const GLfloat* v) argument 966 glUniform3iv(GLint location, GLsizei count, const GLint* v) argument 978 glUniform4fv(GLint location, GLsizei count, const GLfloat* v) argument 990 glUniform4iv(GLint location, GLsizei count, const GLint* v) argument 996 glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) argument 1002 glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) argument 1008 glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) argument 1190 glMultiDrawArraysEXT(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount) argument 1196 glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount) argument 1454 glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset) argument 1460 glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) argument 1466 glGetCompressedTextureFormats(int count, GLint* formats) argument [all...] |
/development/tools/emulator/opengl/tests/gles_android_wrapper/ |
H A D | gles.cpp | 391 void glDrawArrays(GLenum mode, GLint first, GLsizei count) argument 393 getDispatch()->glDrawArrays(mode, first, count); 396 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) argument 398 getDispatch()->glDrawElements(mode, count, type, indices); 1256 void glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) argument 1258 getDispatch()->glMultiDrawArraysEXT(mode, first, count, primcount); 1261 void glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount) argument 1263 getDispatch()->glMultiDrawElementsEXT(mode, count, type, indices, primcount);
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/development/tools/emulator/system/camera/ |
H A D | EmulatedFakeCamera2.cpp | 799 for (size_t i = 0; i < streams.count; i++) { 828 ALOGE("%s: error reading frame count tag: %s (%d)", 929 for (size_t i = 0; i < reprocessStreams.count; i++) { 958 for (size_t i = 0; i < streams.count; i++) { 985 ALOGE("%s: error reading frame count tag: %s (%d)", 1253 ALOGE("%s: error reading frame count tag: %s (%d)", 1995 #define ADD_OR_SIZE( tag, data, count ) \ 1997 tag, data, count) ) != OK ) return ret 2321 #define ADD_OR_SIZE( tag, data, count ) \ 2323 tag, data, count) ) ! [all...] |
/development/tools/emulator/system/gps/ |
H A D | gps_qemu.c | 66 int count; member in struct:__anon608 73 int count = 0; local 100 if (count < MAX_NMEA_TOKENS) { 101 t->tokens[count].p = p; 102 t->tokens[count].end = q; 103 count += 1; 112 t->count = count; 113 return count; 122 if (index < 0 || index >= t->count) { [all...] |