/frameworks/native/libs/gui/tests/ |
H A D | BufferQueue_test.cpp | 79 mBQ->dequeueBuffer(&slot, fence, 1, 1, 0, 87 mBQ->dequeueBuffer(&slot, fence, 1, 1, 0,
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/frameworks/av/media/libstagefright/wifi-display/sink/ |
H A D | TunnelRenderer.h | 41 sp<ABuffer> dequeueBuffer();
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H A D | TunnelRenderer.cpp | 120 sp<ABuffer> srcBuffer = mOwner->dequeueBuffer(); 213 sp<ABuffer> TunnelRenderer::dequeueBuffer() { function in class:android::TunnelRenderer
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/frameworks/native/include/ui/ |
H A D | FramebufferNativeWindow.h | 69 static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd);
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/frameworks/native/services/surfaceflinger/tests/surface/ |
H A D | surface.cpp | 58 window->dequeueBuffer(window, &buffer);
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/frameworks/native/libs/ui/ |
H A D | FramebufferNativeWindow.cpp | 153 ANativeWindow::dequeueBuffer = dequeueBuffer; member in class:android::ANativeWindow 224 int result = dequeueBuffer(window, buffer, &fenceFd); 235 int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window, function in class:android::FramebufferNativeWindow
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/frameworks/native/include/gui/ |
H A D | ISurfaceTexture.h | 59 // dequeueBuffer requests a new buffer slot for the client to use. Ownership 66 // If dequeueBuffer return BUFFER_NEEDS_REALLOCATION, the client is 73 virtual status_t dequeueBuffer(int *slot, sp<Fence>& fence, 160 // setSynchronousMode set whether dequeueBuffer is synchronous or 161 // asynchronous. In synchronous mode, dequeueBuffer blocks until
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H A D | SurfaceTextureClient.h | 100 virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
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H A D | BufferQueue.h | 116 // dequeueBuffer gets the next buffer slot index for the client to use. If a 131 virtual status_t dequeueBuffer(int *buf, sp<Fence>& fence, 144 // setSynchronousMode set whether dequeueBuffer is synchronous or 145 // asynchronous. In synchronous mode, dequeueBuffer blocks until 276 // in dequeueBuffer 279 // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer 500 // mDequeueCondition condition used for dequeueBuffer in synchronous mode 532 // the buffer format when it isn't specified in dequeueBuffer
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/frameworks/native/libs/gui/ |
H A D | SurfaceTextureClient.cpp | 65 ANativeWindow::dequeueBuffer = hook_dequeueBuffer; member in class:android::ANativeWindow 114 return c->dequeueBuffer(buffer, fenceFd); 134 int result = c->dequeueBuffer(&buf, &fenceFd); 196 int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer, function in class:android::SurfaceTextureClient 199 ALOGV("SurfaceTextureClient::dequeueBuffer"); 205 status_t result = mSurfaceTexture->dequeueBuffer(&buf, fence, reqW, reqH, 208 ALOGV("dequeueBuffer: ISurfaceTexture::dequeueBuffer(%d, %d, %d, %d)" 221 ALOGE("dequeueBuffer: ISurfaceTexture::requestBuffer failed: %d", 230 ALOGE("dequeueBuffer [all...] |
H A D | ISurfaceTexture.cpp | 84 virtual status_t dequeueBuffer(int *buf, sp<Fence>& fence, function in class:android::BpSurfaceTexture 220 int result = dequeueBuffer(&buf, fence, w, h, format, usage);
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H A D | BufferQueue.cpp | 258 status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence, function in class:android::BufferQueue 261 ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage); 264 ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h); 286 ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); 328 ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without " 342 ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) " 361 ST_LOGE("dequeueBuffer: no available buffer slots"); 411 ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer " 420 ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); 435 ST_LOGE("dequeueBuffer [all...] |
/frameworks/native/opengl/libagl/ |
H A D | egl.cpp | 377 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, 533 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, &fenceFd) == NO_ERROR) {
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