Searched refs:drawTextureMesh (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DOpenGLRenderer.cpp965 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
1798 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1846 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1852 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1916 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1921 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
3067 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
3072 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
3080 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
3084 void OpenGLRenderer::drawTextureMesh(floa function in class:android::uirenderer::OpenGLRenderer
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H A DOpenGLRenderer.h586 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,

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