Searched refs:dz (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/graphics/java/android/graphics/ |
H A D | Camera.java | 153 public native float dotWithNormal(float dx, float dy, float dz); argument
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/frameworks/base/libs/hwui/ |
H A D | Matrix.cpp | 313 float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2]; local 314 if (dz) dz = 1.0f / dz; 316 x = dx * dz; 317 y = dy * dz;
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/frameworks/base/core/jni/android/graphics/ |
H A D | Camera.cpp | 28 float dx, float dy, float dz) { 30 v->translate(SkFloatToScalar(dx), SkFloatToScalar(dy), SkFloatToScalar(dz)); 27 Camera_translate(JNIEnv* env, jobject obj, float dx, float dy, float dz) argument
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/frameworks/base/core/jni/android/opengl/ |
H A D | util.cpp | 299 float dz = z1 - z0; local 302 *pSphere++ = z0 + dz * 0.5f; 303 *pSphere++ = distance(dx, dy, dz) * 0.5f;
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