Searched refs:elementCount (Results 1 - 5 of 5) sorted by relevance
/frameworks/native/opengl/libs/EGL/ |
H A D | trace.cpp | 133 static void TraceValue(int elementCount, char type, 143 for (int e = 0; e < elementCount; e++) { 145 if (e == elementCount-1) { 169 static void TraceUniformv(int elementCount, char type, 171 TraceValue(elementCount, type, count, 1, value); 172 ALOGD("glUniform%d%c(%u, %u, value);", elementCount, type, location, count); 205 int elementCount = name[9] - '0'; // 1..4 214 TraceUniformv(elementCount, type, location, count, value);
|
/frameworks/support/renderscript/v8/rs_support/ |
H A D | rsRuntime.h | 74 size_t elementCount, size_t startOffset); 76 size_t elementCount, size_t startOffset);
|
/frameworks/base/libs/hwui/ |
H A D | LayerRenderer.cpp | 142 GLsizei elementCount = count * 6; local 144 if (mLayer->mesh && mLayer->meshElementCount < elementCount) { 155 mLayer->meshIndices = new uint16_t[elementCount]; 158 mLayer->meshElementCount = elementCount;
|
/frameworks/rs/ |
H A D | rsRuntime.h | 132 size_t elementCount, size_t startOffset); 134 size_t elementCount, size_t startOffset);
|
/frameworks/base/graphics/jni/ |
H A D | android_renderscript_RenderScript.cpp | 444 int elementCount = _env->GetArrayLength(_typeData); local 446 assert(elementCount == 6); 452 for(jint i = 0; i < elementCount; i ++) {
|
Completed in 1880 milliseconds