Searched refs:energy (Results 1 - 5 of 5) sorted by relevance

/frameworks/av/media/libstagefright/codecs/aacenc/src/
H A Dgrp_data.c125 Word32 energy = sfbEnergy->sfbShort[wnd][sfb]; local
127 energy = L_add(energy, sfbEnergy->sfbShort[wnd+j][sfb]);
129 sfbEnergy->sfbLong[i] = energy;
140 Word32 energy = sfbEnergyMS->sfbShort[wnd][sfb]; local
142 energy = L_add(energy, sfbEnergyMS->sfbShort[wnd+j][sfb]);
144 sfbEnergyMS->sfbLong[i] = energy;
155 Word32 energy = sfbSpreadedEnergy->sfbShort[wnd][sfb]; local
157 energy
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H A Dsf_estim.c706 Word32 thresh, energy; local
719 energy = psyOutChan->sfbEnergy[i];
732 /* scfs without energy or with thresh>energy are marked with MIN_16 */
736 if ((maxSpec > 0) && (energy > thresh)) {
/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/
H A DEnergyProbe.java23 * The EnergyProbe class provides audio signal energy measurements based on the FFT returned
25 * value has no unit and is just proportional to the amount of energy present around the
57 int energy = 0;
70 energy += (int)mFft[0] * (int)mFft[0];
83 energy += tmp/j;
97 return energy/count;
/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/audio/
H A DMediaVisualizerTest.java259 int energy = computeEnergy(data, true);
260 assertEquals(msg +": getWaveForm reports energy for silence",
261 0, energy);
263 energy = computeEnergy(data, false);
264 assertEquals(msg +": getFft reports energy for silence",
265 0, energy);
271 energy = computeEnergy(data, true);
273 energy > 0);
275 energy = computeEnergy(data, false);
277 energy >
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
H A DAutoFixFilter.java125 " float energy = dot(color.rgb, weights);\n" +
126 " float mask_value = energy - 0.5;\n" +
133 " float index = energy * hist_scale + hist_offset;\n" +
139 " float dst_energy = energy * alpha + value * (1.0 - alpha);\n" +
140 " float max_energy = energy / max(color.r, max(color.g, color.b));\n" +
144 " if (energy == 0.0) {\n" +
147 " gl_FragColor = vec4(color.rgb * dst_energy / energy, color.a);\n" +
285 int energy = (data[index] & 0xFF) + ((data[index] >> 8) & 0xFF) +
287 histArray[energy] ++;

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