Searched refs:eventEntry (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/services/input/
H A DInputDispatcher.cpp897 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
902 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
904 pokeUserActivityLocked(eventEntry);
912 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget);
1663 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry) {
1670 if (eventEntry->type == EventEntry::TYPE_KEY) {
1701 && currentTime >= connection->waitQueue.head->eventEntry->eventTime
1728 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { argument
1740 switch (eventEntry->type) {
1742 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
896 dispatchEventLocked(nsecs_t currentTime, EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) argument
1662 isWindowReadyForMoreInputLocked(nsecs_t currentTime, const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry) argument
1768 prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) argument
1816 enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) argument
1840 enqueueDispatchEntryLocked( const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode) argument
1941 EventEntry* eventEntry = dispatchEntry->eventEntry; local
3894 DispatchEntry(EventEntry* eventEntry, int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) argument
[all...]
H A DInputDispatcher.h536 EventEntry* eventEntry; // the event to dispatch member in struct:android::InputDispatcher::DispatchEntry
547 DispatchEntry(EventEntry* eventEntry,
1016 void pokeUserActivityLocked(const EventEntry* eventEntry);
1022 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry);
1031 EventEntry* eventEntry, const InputTarget* inputTarget);
1033 EventEntry* eventEntry, const InputTarget* inputTarget);
1035 EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);

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