Searched refs:fieldsCount (Results 1 - 8 of 8) sorted by relevance

/frameworks/compile/libbcc/lib/Renderscript/runtime/
H A Drs_element.c14 return element->mHal.state.fieldsCount;
20 if (element == NULL || index >= element->mHal.state.fieldsCount) {
31 if (element == NULL || index >= element->mHal.state.fieldsCount) {
40 if (element == NULL || index >= element->mHal.state.fieldsCount ||
62 if (element == NULL || index >= element->mHal.state.fieldsCount) {
71 if (element == NULL || index >= element->mHal.state.fieldsCount) {
H A Drs_structs.h181 uint32_t fieldsCount; member in struct:Element::__anon1213::__anon1214
/frameworks/rs/driver/
H A DrsdShader.cpp143 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
147 rsAssert(!f->mHal.state.fieldsCount);
167 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
172 rsAssert(!f->mHal.state.fieldsCount);
277 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
282 rsAssert(!f->mHal.state.fieldsCount);
530 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
573 mAttribCount += elem->mHal.state.fieldsCount;
579 mUniformCount += elem->mHal.state.fieldsCount;
596 rsAssert(e->mHal.state.fieldsCount);
[all...]
H A DrsdMeshObj.cpp79 for (uint32_t ct=0; ct < elem->mHal.state.fieldsCount; ct++) {
103 for (uint32_t fieldI=0; fieldI < elem->mHal.state.fieldsCount; fieldI++) {
/frameworks/rs/
H A DrsElement.h54 uint32_t fieldsCount; member in struct:android::renderscript::Element::Hal::State
H A DrsElement.cpp192 mHal.state.fieldsCount = noPaddingFieldCount;
/frameworks/support/renderscript/v8/rs_support/
H A DrsElement.h54 uint32_t fieldsCount; member in struct:android::renderscript::Element::Hal::State
H A DrsElement.cpp192 mHal.state.fieldsCount = noPaddingFieldCount;

Completed in 1285 milliseconds