Searched refs:fire (Results 1 - 4 of 4) sorted by relevance
/frameworks/av/media/libstagefright/include/ | ||
H A D | TimedEventQueue.h | 45 virtual void fire(TimedEventQueue *queue, int64_t now_us) = 0; 81 // it will fire as soon as possible. 86 // removed from the queue and won't fire. 106 virtual void fire(TimedEventQueue *queue, int64_t now_us) { function in struct:android::TimedEventQueue::StopEvent |
/frameworks/av/media/libstagefright/ | ||
H A D | TimedEventQueue.cpp | 269 event->fire(this, now_us); |
H A D | AwesomePlayer.cpp | 79 virtual void fire(TimedEventQueue *queue, int64_t /* now_us */) { function in struct:android::AwesomeEvent |
/frameworks/av/libvideoeditor/lvpp/ | ||
H A D | PreviewPlayer.cpp | 66 virtual void fire(TimedEventQueue *queue, int64_t /* now_us */) { function in struct:android::PreviewPlayerEvent |
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