Searched refs:fog (Results 1 - 5 of 5) sorted by relevance

/frameworks/native/opengl/libagl/
H A Dlight.cpp96 c->fog.mode = GL_EXP;
97 c->fog.fog = fog_exp;
98 c->fog.density = 0x10000;
99 c->fog.end = 0x10000;
100 c->fog.invEndMinusStart = 0x10000;
121 return clampF(gglMulx((c->fog.end - ((z<0)?-z:z)), c->fog.invEndMinusStart));
125 const float e = fixedToFloat(gglMulx(c->fog.density, ((z<0)?-z:z)));
130 const float e = fixedToFloat(gglMulx(c->fog
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H A Dprimitives.cpp129 // The fog versions...
136 v->fog = c->fog.fog(c, v->eye.z);
147 v->fog = c->fog.fog(c, v->eye.z);
154 v->fog = c->fog.fog(
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H A Dcontext.h142 GLfixed fog; member in struct:android::gl::vertex_t
249 // fog
258 GLfixed (*fog)(ogles_context_t* c, GLfixed z); member in struct:android::gl::fog_t
622 fog_t fog; member in struct:android::gl::ogles_context_t
H A Darray.cpp1037 nv->fog = gglMulAddx(t, s->fog - p->fog, p->fog, 28);
H A Dtexture.cpp595 // set up fog if needed...
596 iterators[0] = c->fog.fog(c, Zw);

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