Searched refs:fragmentShader (Results 1 - 8 of 8) sorted by relevance

/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
H A DShaderProgram.java54 public ShaderProgram(FilterContext context, String fragmentShader) { argument
56 allocate(mGLEnvironment, null, fragmentShader);
63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { argument
65 allocate(mGLEnvironment, vertexShader, fragmentShader);
253 String fragmentShader);
251 allocate(GLEnvironment glEnv, String vertexShader, String fragmentShader) argument
/frameworks/av/libvideoeditor/lvpp/
H A DNativeWindowRenderer.h70 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm);
H A DNativeWindowRenderer.cpp249 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) {
257 glAttachShader(program, fragmentShader);
248 createProgram( GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) argument
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLTextureViewActivity.java284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
285 if (fragmentShader == 0) return 0;
291 glAttachShader(program, fragmentShader);
303 glDeleteShader(fragmentShader);
/frameworks/base/packages/SystemUI/src/com/android/systemui/
H A DImageWallpaper.java554 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
555 if (fragmentShader == 0) return 0;
561 glAttachShader(program, fragmentShader);
573 glDeleteShader(fragmentShader);
/frameworks/base/libs/hwui/
H A DProgramCache.cpp459 String8 fragmentShader = generateFragmentShader(description); local
461 return new Program(description, vertexShader.string(), fragmentShader.string());
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp238 GLuint vertexShader, fragmentShader; local
248 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
259 glAttachShader(program, fragmentShader);
281 glDeleteShader(fragmentShader);
/frameworks/native/libs/gui/tests/
H A DSurfaceTexture_test.cpp330 GLuint vertexShader, fragmentShader; local
339 &fragmentShader));
347 glAttachShader(program, fragmentShader);
369 glDeleteShader(fragmentShader);

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