Searched refs:fragmentShader (Results 1 - 8 of 8) sorted by relevance
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
H A D | ShaderProgram.java | 54 public ShaderProgram(FilterContext context, String fragmentShader) { argument 56 allocate(mGLEnvironment, null, fragmentShader); 63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { argument 65 allocate(mGLEnvironment, vertexShader, fragmentShader); 253 String fragmentShader); 251 allocate(GLEnvironment glEnv, String vertexShader, String fragmentShader) argument
|
/frameworks/av/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.h | 70 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm);
|
H A D | NativeWindowRenderer.cpp | 249 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) { 257 glAttachShader(program, fragmentShader); 248 createProgram( GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) argument
|
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLTextureViewActivity.java | 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 285 if (fragmentShader == 0) return 0; 291 glAttachShader(program, fragmentShader); 303 glDeleteShader(fragmentShader);
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
H A D | ImageWallpaper.java | 554 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 555 if (fragmentShader == 0) return 0; 561 glAttachShader(program, fragmentShader); 573 glDeleteShader(fragmentShader);
|
/frameworks/base/libs/hwui/ |
H A D | ProgramCache.cpp | 459 String8 fragmentShader = generateFragmentShader(description); local 461 return new Program(description, vertexShader.string(), fragmentShader.string());
|
/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 238 GLuint vertexShader, fragmentShader; local 248 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); 259 glAttachShader(program, fragmentShader); 281 glDeleteShader(fragmentShader);
|
/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 330 GLuint vertexShader, fragmentShader; local 339 &fragmentShader)); 347 glAttachShader(program, fragmentShader); 369 glDeleteShader(fragmentShader);
|
Completed in 86 milliseconds