Searched refs:glFormat (Results 1 - 4 of 4) sorted by relevance
/frameworks/rs/driver/ |
H A D | rsdAllocation.cpp | 104 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); 130 RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat, 133 0, drv->glFormat, drv->glType, p); 138 drv->glFormat, drv->glType, p); 159 if (!drv->glType || !drv->glFormat) { 189 if (!drv->glFormat) { 203 RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat, 321 drv->glFormat = rsdKindToGLFormat(alloc->mHal.state.type->getElement()->getComponent().getKind()); 415 drv->glFormat, drv->glType, drv->lod[0].mallocPtr);
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H A D | rsdAllocation.h | 45 GLenum glFormat; member in struct:DrvAllocation
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/frameworks/support/renderscript/v8/rs_support/driver/ |
H A D | rsdAllocation.h | 45 int glFormat; member in struct:DrvAllocation
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H A D | rsdAllocation.cpp | 158 drv->glFormat = 0;
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