Searched refs:glFormat (Results 1 - 4 of 4) sorted by relevance

/frameworks/rs/driver/
H A DrsdAllocation.cpp104 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr);
130 RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat,
133 0, drv->glFormat, drv->glType, p);
138 drv->glFormat, drv->glType, p);
159 if (!drv->glType || !drv->glFormat) {
189 if (!drv->glFormat) {
203 RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat,
321 drv->glFormat = rsdKindToGLFormat(alloc->mHal.state.type->getElement()->getComponent().getKind());
415 drv->glFormat, drv->glType, drv->lod[0].mallocPtr);
H A DrsdAllocation.h45 GLenum glFormat; member in struct:DrvAllocation
/frameworks/support/renderscript/v8/rs_support/driver/
H A DrsdAllocation.h45 int glFormat; member in struct:DrvAllocation
H A DrsdAllocation.cpp158 drv->glFormat = 0;

Completed in 39 milliseconds