Searched refs:halfStrokeWidth (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | PathRenderer.cpp | 90 inline void scaleOffsetForStrokeWidth(vec2& offset, float halfStrokeWidth, argument 92 if (halfStrokeWidth == 0.0f) { 97 offset *= halfStrokeWidth; 118 void getStrokeVerticesFromPerimeter(const Vector<Vertex>& perimeter, float halfStrokeWidth, argument 135 scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); 155 void getStrokeVerticesFromUnclosedVertices(const Vector<Vertex>& vertices, float halfStrokeWidth, argument 174 scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); 189 scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); 267 void getStrokeVerticesFromUnclosedVerticesAA(const Vector<Vertex>& vertices, float halfStrokeWidth, argument 274 if (halfStrokeWidth ! 422 getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float halfStrokeWidth, VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) argument 553 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f; local [all...] |
H A D | OpenGLRenderer.cpp | 2019 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f; local 2082 halfStrokeWidth = isAA? 1 : .5; 2085 halfStrokeWidth += .5f; 2107 float boundaryWidthProportion = .5 - 1 / (2 * halfStrokeWidth); 2128 vec2 n = (b - a).copyNormalized() * halfStrokeWidth; 2157 boundaryWidthProportion = .5 - extendedNLength / (halfStrokeWidth + extendedNLength);
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