Searched refs:halfStrokeWidth (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DPathRenderer.cpp90 inline void scaleOffsetForStrokeWidth(vec2& offset, float halfStrokeWidth, argument
92 if (halfStrokeWidth == 0.0f) {
97 offset *= halfStrokeWidth;
118 void getStrokeVerticesFromPerimeter(const Vector<Vertex>& perimeter, float halfStrokeWidth, argument
135 scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
155 void getStrokeVerticesFromUnclosedVertices(const Vector<Vertex>& vertices, float halfStrokeWidth, argument
174 scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
189 scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
267 void getStrokeVerticesFromUnclosedVerticesAA(const Vector<Vertex>& vertices, float halfStrokeWidth, argument
274 if (halfStrokeWidth !
422 getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float halfStrokeWidth, VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) argument
553 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f; local
[all...]
H A DOpenGLRenderer.cpp2019 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f; local
2082 halfStrokeWidth = isAA? 1 : .5;
2085 halfStrokeWidth += .5f;
2107 float boundaryWidthProportion = .5 - 1 / (2 * halfStrokeWidth);
2128 vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
2157 boundaryWidthProportion = .5 - extendedNLength / (halfStrokeWidth + extendedNLength);

Completed in 53 milliseconds