Searched refs:infoLen (Results 1 - 14 of 14) sorted by relevance

/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DglGetProgramInfoLog.cpp5 GLint infoLen = 0; local
6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
7 if (!infoLen) {
10 char* buf = (char*) malloc(infoLen);
15 glGetProgramInfoLog(shader, infoLen, NULL, buf);
H A DglGetShaderInfoLog.cpp5 GLint infoLen = 0; local
6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
7 if (!infoLen) {
10 char* buf = (char*) malloc(infoLen);
15 glGetShaderInfoLog(shader, infoLen, NULL, buf);
/frameworks/base/libs/hwui/
H A DProgram.cpp59 GLint infoLen = 0; local
60 glGetProgramiv(mProgramId, GL_INFO_LOG_LENGTH, &infoLen);
61 if (infoLen > 1) {
62 GLchar log[infoLen];
63 glGetProgramInfoLog(mProgramId, infoLen, 0, &log[0]);
/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp45 GLint infoLen = 0; local
46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
47 if (infoLen) {
48 char* buf = (char*) malloc(infoLen);
50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp45 GLint infoLen = 0; local
46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
47 if (infoLen) {
48 char* buf = (char*) malloc(infoLen);
50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
/frameworks/av/libvideoeditor/lvpp/
H A DNativeWindowRenderer.cpp266 GLint infoLen = 0; local
267 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen);
268 if (infoLen) {
269 char* buf = (char*) malloc(infoLen);
271 glGetProgramInfoLog(program, infoLen, NULL, buf);
297 GLint infoLen = 0; local
298 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
299 char* buf = (char*) malloc(infoLen);
301 glGetShaderInfoLog(shader, infoLen, NULL, buf);
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp41 GLint infoLen = 0; local
42 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
43 if (infoLen) {
44 char* buf = (char*) malloc(infoLen);
46 glGetShaderInfoLog(shader, infoLen, NULL, buf);
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp84 GLint infoLen = 0; local
85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
86 if (infoLen) {
87 char* buf = (char*) malloc(infoLen);
89 glGetShaderInfoLog(shader, infoLen, NULL, buf);
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp84 GLint infoLen = 0; local
85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
86 if (infoLen) {
87 char* buf = (char*) malloc(infoLen);
89 glGetShaderInfoLog(shader, infoLen, NULL, buf);
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp91 GLint infoLen = 0; local
92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
93 if (infoLen) {
94 char* buf = (char*) malloc(infoLen);
96 glGetShaderInfoLog(shader, infoLen, NULL, buf);
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp208 GLint infoLen = 0; local
209 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
211 if (infoLen) {
212 char* buf = (char*) malloc(infoLen);
214 glGetShaderInfoLog(shader, infoLen, NULL, buf);
/frameworks/rs/driver/
H A DrsdShader.cpp251 GLint infoLen = 0; local
252 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_INFO_LOG_LENGTH, &infoLen);
253 if (infoLen) {
254 char* buf = (char*) malloc(infoLen);
256 RSD_CALL_GL(glGetShaderInfoLog, mCurrentState->mShaderID, infoLen, NULL, buf);
/frameworks/native/libs/gui/tests/
H A DSurfaceTexture_test.cpp300 GLint infoLen = 0; local
301 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
303 if (infoLen) {
304 char* buf = (char*) malloc(infoLen);
306 glGetShaderInfoLog(shader, infoLen, NULL, buf);
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp3282 GLint infoLen = 0; local
3283 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
3284 if (!infoLen) {
3287 char* buf = (char*) malloc(infoLen);
3292 glGetProgramInfoLog(shader, infoLen, NULL, buf);
3437 GLint infoLen = 0; local
3438 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
3439 if (!infoLen) {
3442 char* buf = (char*) malloc(infoLen);
3447 glGetShaderInfoLog(shader, infoLen, NUL
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