Searched refs:initTexture (Results 1 - 4 of 4) sorted by relevance
/frameworks/native/services/surfaceflinger/ |
H A D | LayerScreenshot.h | 55 void initTexture(GLfloat u, GLfloat v);
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H A D | LayerScreenshot.cpp | 58 initTexture(u, v); 72 initTexture(u, v); 80 void LayerScreenshot::initTexture(GLfloat u, GLfloat v) { function in class:android::LayerScreenshot
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/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.h | 81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name); 82 status_t initTexture(void* buffer, size_t len);
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H A D | BootAnimation.cpp | 100 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, function in class:android::BootAnimation 155 status_t BootAnimation::initTexture(void* buffer, size_t len) function in class:android::BootAnimation 319 initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png"); 320 initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png"); 520 initTexture(
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