Searched refs:initTexture (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/
H A DLayerScreenshot.h55 void initTexture(GLfloat u, GLfloat v);
H A DLayerScreenshot.cpp58 initTexture(u, v);
72 initTexture(u, v);
80 void LayerScreenshot::initTexture(GLfloat u, GLfloat v) { function in class:android::LayerScreenshot
/frameworks/base/cmds/bootanimation/
H A DBootAnimation.h81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
82 status_t initTexture(void* buffer, size_t len);
H A DBootAnimation.cpp100 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, function in class:android::BootAnimation
155 status_t BootAnimation::initTexture(void* buffer, size_t len) function in class:android::BootAnimation
319 initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
320 initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
520 initTexture(

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