Searched refs:lag_y (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/tests/touchlag/
H A Dtouchlag.cpp255 int lag_x=0, lag_y=0; local
266 drawCircle(&framebuffer, 0, lag_x, lag_y, 100);
267 drawHLine(&framebuffer, 0, 0, lag_y, 32);
278 queue.get(lag, &lag_x, &lag_y);
281 drawCircle(&framebuffer, 0x00FF00, lag_x, lag_y, 100);
282 drawHLine(&framebuffer, 0x00FF00, 0, lag_y, 32);

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