/frameworks/av/media/libstagefright/codecs/amrwbenc/src/asm/ARMV5E/ |
H A D | Syn_filt_32_opt.s | 45 LDRSH r6, [r0] @ load Aq[0] 50 LDRSH r6, [r0, #2] @ load Aq[1] 51 LDRSH r7, [r0, #4] @ load Aq[2] 52 LDRSH r8, [r0, #6] @ load Aq[3] 53 LDRSH r9, [r0, #8] @ load Aq[4] 61 LDRSH r6, [r0, #10] @ load Aq[5] 62 LDRSH r7, [r0, #12] @ load Aq[6] 63 LDRSH r8, [r0, #14] @ load Aq[7] 64 LDRSH r9, [r0, #16] @ load Aq[8] 72 LDRSH r6, [r0, #18] @ load A [all...] |
H A D | syn_filt_opt.s | 83 LDRSH r5, [r0] @ load a[0] 87 @ load all a[] 90 LDRSH r6, [r0, #2] @ load a[1] 91 LDRSH r7, [r0, #4] @ load a[2] 92 LDRSH r9, [r0, #6] @ load a[3] 93 LDRSH r11,[r0, #8] @ load a[4] 101 LDRSH r6, [r0, #10] @ load a[5] 102 LDRSH r7, [r0, #12] @ load a[6] 103 LDRSH r9, [r0, #14] @ load a[7] 104 LDRSH r11,[r0, #16] @ load [all...] |
H A D | Deemph_32_opt.s | 38 LDRSH r6, [r0], #2 @load x_hi[0] 39 LDRSH r7, [r1], #2 @load x_lo[0] 50 LDRSH r6, [r0], #2 @load x_hi[1] 52 LDRSH r7, [r1], #2 @load x_lo[1] 69 LDRSH r6, [r0], #2 @load x_hi[] 77 LDRSH r6, [r0], #2 @load x_hi[]
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/frameworks/rs/ |
H A D | rsMatrix2x2.h | 37 void load(const float *); 38 void load(const rs_matrix2x2 *); 47 load(&tmp);
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H A D | rsMatrix3x3.h | 37 void load(const float *); 38 void load(const rs_matrix3x3 *); 47 load(&tmp);
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H A D | rsMatrix4x4.h | 37 void load(const float *); 38 void load(const rs_matrix4x4 *); 39 void load(const rs_matrix3x3 *); 40 void load(const rs_matrix2x2 *); 63 load(&tmp);
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H A D | rsMatrix2x2.cpp | 36 void Matrix2x2::load(const float *v) { function in class:Matrix2x2 40 void Matrix2x2::load(const rs_matrix2x2 *v) { function in class:Matrix2x2
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H A D | rsFileA3D.h | 61 bool load(FILE *f); 62 bool load(Asset *asset); 63 bool load(const void *data, size_t length);
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H A D | rsMatrix3x3.cpp | 40 void Matrix3x3::load(const float *v) { function in class:Matrix3x3 44 void Matrix3x3::load(const rs_matrix3x3 *v) { function in class:Matrix3x3
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/frameworks/support/renderscript/v8/rs_support/ |
H A D | rsMatrix2x2.h | 37 void load(const float *); 38 void load(const rs_matrix2x2 *); 47 load(&tmp);
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H A D | rsMatrix3x3.h | 37 void load(const float *); 38 void load(const rs_matrix3x3 *); 47 load(&tmp);
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H A D | rsMatrix4x4.h | 37 void load(const float *); 38 void load(const rs_matrix4x4 *); 39 void load(const rs_matrix3x3 *); 40 void load(const rs_matrix2x2 *); 63 load(&tmp);
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H A D | rsMatrix2x2.cpp | 36 void Matrix2x2::load(const float *v) { function in class:Matrix2x2 40 void Matrix2x2::load(const rs_matrix2x2 *v) { function in class:Matrix2x2
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/frameworks/base/test-runner/src/android/test/ |
H A D | SimpleCache.java | 25 protected abstract V load(K key); method in class:SimpleCache 31 V value = load(key);
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/frameworks/base/test-runner/src/junit/runner/ |
H A D | ReloadingTestSuiteLoader.java | 9 public Class load(String suiteClassName) throws ClassNotFoundException { method in class:ReloadingTestSuiteLoader
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/frameworks/base/libs/hwui/ |
H A D | Matrix.h | 56 load(v); 60 load(v); 64 load(v); 69 void load(const float* v); 70 void load(const Matrix4& v); 71 void load(const SkMatrix& v); 86 load(u);
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/frameworks/av/media/libstagefright/codecs/amrwbenc/src/asm/ARMV7/ |
H A D | residu_asm_neon.s | 51 SUB r8, r9, #4 @load the x[i-2] address 55 SUB r8, r9, #6 @load the x[i-3] address 59 SUB r8, r9, #8 @load the x[i-4] address 63 SUB r8, r9, #10 @load the x[i-5] address 67 SUB r8, r9, #12 @load the x[i-6] address 71 SUB r8, r9, #14 @load the x[i-7] address 75 SUB r8, r9, #16 @load the x[i-8] address 79 SUB r8, r9, #18 @load the x[i-9] address 83 SUB r8, r9, #20 @load the x[i-10] address 87 SUB r8, r9, #22 @load th [all...] |
H A D | Deemph_32_neon.s | 38 LDRSH r6, [r0], #2 @load x_hi[0] 39 LDRSH r7, [r1], #2 @load x_lo[0] 50 LDRSH r6, [r0], #2 @load x_hi[1] 52 LDRSH r7, [r1], #2 @load x_lo[1] 69 LDRSH r6, [r0], #2 @load x_hi[] 77 LDRSH r6, [r0], #2 @load x_hi[]
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H A D | Dot_p_neon.s | 39 VLD1.S16 {Q0, Q1}, [r0]! @load 16 Word16 x[] 40 VLD1.S16 {Q2, Q3}, [r0]! @load 16 Word16 x[] 41 VLD1.S16 {Q4, Q5}, [r0]! @load 16 Word16 x[] 42 VLD1.S16 {Q6, Q7}, [r0]! @load 16 Word16 x[] 43 VLD1.S16 {Q8, Q9}, [r1]! @load 16 Word16 y[] 44 VLD1.S16 {Q10, Q11}, [r1]! @load 16 Word16 y[] 45 VLD1.S16 {Q12, Q13}, [r1]! @load 16 Word16 y[] 51 VLD1.S16 {Q0, Q1}, [r1]! @load 16 Word16 y[] 67 VLD1.S16 {Q0, Q1}, [r0]! @load 16 Word16 x[]
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
H A D | TextureBase.java | 35 tex.load(); 51 abstract void load(); method in class:TextureBase
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/frameworks/base/tools/validatekeymaps/ |
H A D | Main.cpp | 82 status_t status = KeyLayoutMap::load(String8(filename), &map); 92 status_t status = KeyCharacterMap::load(String8(filename), 103 status_t status = PropertyMap::load(String8(filename), &map); 114 status_t status = VirtualKeyMap::load(String8(filename), &map);
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/frameworks/base/media/java/android/media/ |
H A D | MediaActionSound.java | 119 public synchronized void load(int soundName) { method in class:MediaActionSound 125 mSoundPool.load(SOUND_FILES[soundName], 1); 144 * <p>If the sound has not been loaded by {@link #load} before calling play, 145 * play will load the sound at the cost of some additional latency before 164 mSoundPool.load(SOUND_FILES[soundName], 1); 181 Log.e(TAG, "Unable to load sound for playback (status: " +
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/frameworks/base/core/java/android/gesture/ |
H A D | GestureLibraries.java | 90 public boolean load() { method in class:GestureLibraries.FileGestureLibrary 95 mStore.load(new FileInputStream(file), true); 98 Log.d(LOG_TAG, "Could not load the gesture library from " + mPath, e); 100 Log.d(LOG_TAG, "Could not load the gesture library from " + mPath, e); 126 public boolean load() { method in class:GestureLibraries.ResourceGestureLibrary 132 mStore.load(in, true); 135 Log.d(LOG_TAG, "Could not load the gesture library from raw resource " +
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/frameworks/compile/libbcc/lib/ExecutionEngine/ |
H A D | ObjectLoaderImpl.h | 35 virtual bool load(const void *pMem, size_t pMemSize) = 0;
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/frameworks/base/media/java/android/media/videoeditor/ |
H A D | VideoEditorFactory.java | 29 * existing project {@link #load(String)}. 87 public static VideoEditor load(String projectPath, boolean generatePreview) method in class:VideoEditorFactory
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