Searched refs:loadShader (Results 1 - 17 of 17) sorted by relevance

/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
H A DGL2JavaView.java95 private int loadShader(int shaderType, String source) { method in class:GL2JavaView.Renderer
113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp37 GLuint loadShader(GLenum shaderType, const char* pSource) { function
64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp37 GLuint loadShader(GLenum shaderType, const char* pSource) { function
64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp33 GLuint loadShader(GLenum shaderType, const char* pSource) { function
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
H A DTestLatencyView.java169 private int loadShader(int shaderType, String source) { method in class:TestLatencyView.Renderer
187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp76 GLuint loadShader(GLenum shaderType, const char* pSource) { function
103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
H A DMyGLSurfaceView.java235 private int loadShader(int shaderType, String source) { method in class:MyRenderer
253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/frameworks/av/libvideoeditor/lvpp/
H A DNativeWindowRenderer.h71 void loadShader(
H A DNativeWindowRenderer.cpp230 loadShader(GL_VERTEX_SHADER, vSrcNormal, &vShader);
238 loadShader(GL_FRAGMENT_SHADER, fSrc[i], &fShader);
283 void NativeWindowRenderer::loadShader(GLenum shaderType, const char* pSource, function in class:android::NativeWindowRenderer
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
H A DGL2CameraEye.java382 private int loadShader(int shaderType, String source) { method in class:CamRenderer
400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp76 GLuint loadShader(GLenum shaderType, const char* pSource) { function
103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp83 GLuint loadShader(GLenum shaderType, const char* pSource) { function
119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/rs/driver/
H A DrsdShader.h66 bool loadShader(const android::renderscript::Context *);
H A DrsdShader.cpp113 loadShader(rsc);
230 bool RsdShader::loadShader(const Context *rsc) { function in class:RsdShader
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
H A DVideoDumpView.java597 private int loadShader(int shaderType, String source) { method in class:VideoDumpView.VideoDumpRenderer
615 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
619 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp196 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { function in class:android::GLTest
241 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader);
248 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
/frameworks/native/libs/gui/tests/
H A DSurfaceTexture_test.cpp287 static void loadShader(GLenum shaderType, const char* pSource, function in namespace:android
333 ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource,
338 ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource,

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