Searched refs:mAA (Results 1 - 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
H A DGGLAssembler.cpp101 mAA = GGL_READ_NEEDS(P_AA, needs.p);
446 if (mAA) {
674 if (mAA) {
H A DGGLAssembler.h531 int mAA; member in class:android::GGLAssembler
H A Dtexturing.cpp97 if (!mAA) {
218 if (mInfo[component].smooth && mAA) {

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