Searched refs:mCurrentTexture (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
H A DSurfaceTexture.cpp131 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
278 mCurrentTexture,
283 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
284 status_t status = releaseBufferLocked(mCurrentTexture, dpy,
285 mEglSlots[mCurrentTexture].mEglFence);
294 mCurrentTexture = buf;
327 if (fenceFd == -1 || mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT)
329 status_t err = addReleaseFence(mCurrentTexture, fence);
442 "(slot %d): %#04x", image, mCurrentTexture, error);
469 if (mCurrentTexture !
[all...]
/frameworks/native/include/gui/
H A DSurfaceTexture.h382 // mCurrentTexture is the buffer slot index of the buffer that is currently
387 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
388 int mCurrentTexture; member in class:android::SurfaceTexture

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