Searched refs:mCurrentTransformMatrix (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/include/gui/
H A DSurfaceTexture.h264 // to compute this matrix and stores it in mCurrentTransformMatrix.
307 // mCurrentTransformMatrix is the transform matrix for the current texture.
310 float mCurrentTransformMatrix[16]; member in class:android::SurfaceTexture
/frameworks/native/libs/gui/
H A DSurfaceTexture.cpp136 memcpy(mCurrentTransformMatrix, mtxIdentity,
137 sizeof(mCurrentTransformMatrix));
554 memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
671 mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);

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