Searched refs:mEglFence (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/include/gui/
H A DSurfaceTexture.h348 mEglFence(EGL_NO_SYNC_KHR) {
358 EGLSyncKHR mEglFence; member in struct:android::SurfaceTexture::EGLSlot
H A DBufferQueue.h344 mEglFence(EGL_NO_SYNC_KHR),
419 // mEglFence is the EGL sync object that must signal before the buffer
423 EGLSyncKHR mEglFence; member in struct:android::BufferQueue::BufferSlot
/frameworks/native/libs/gui/
H A DBufferQueue.cpp391 mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
399 eglFence = mSlots[buf].mEglFence;
401 mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
786 if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) {
787 eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence);
788 mSlots[slot].mEglFence = EGL_NO_SYNC_KHR;
873 mSlots[buf].mEglFence = eglFence;
H A DSurfaceTexture.cpp193 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
285 mEglSlots[mCurrentTexture].mEglFence);
494 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence;
522 mEglSlots[mCurrentTexture].mEglFence = fence;

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