Searched refs:mIsComplete (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/opengl/libagl/
H A DTextureObjectManager.cpp47 mIsComplete = false;
142 mIsComplete = true;
174 mIsComplete = false;
187 mIsComplete = true;
207 mIsComplete = false;
219 mIsComplete = true;
224 mIsComplete = false;
231 mIsComplete = false;
H A DTextureObjectManager.h61 bool isComplete() const { return mIsComplete; }
71 bool mIsComplete; member in class:android::EGLTextureObject
/frameworks/av/media/libstagefright/include/
H A DM3UParser.h56 bool mIsComplete; member in struct:android::M3UParser
/frameworks/av/media/libstagefright/httplive/
H A DM3UParser.cpp35 mIsComplete(false) {
55 return mIsComplete;
202 mIsComplete = true;

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