Searched refs:mTextureUniformIndexStart (Results 1 - 3 of 3) sorted by relevance

/frameworks/rs/
H A DrsProgramFragment.h45 int32_t mTextureUniformIndexStart; member in class:android::renderscript::ProgramFragment
/frameworks/rs/driver/
H A DrsdShader.h123 int32_t mTextureUniformIndexStart; member in class:RsdShader
H A DrsdShader.cpp130 mTextureUniformIndexStart = uniformCount;
474 RSD_CALL_GL(glUniform1i, sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct);

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