Searched refs:mTextureUnit (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DCaches.cpp81 mTextureUnit = 0;
388 if (mTextureUnit != textureUnit) {
390 mTextureUnit = textureUnit;
H A DCaches.h306 GLuint mTextureUnit; member in class:android::uirenderer::Caches
H A DOpenGLRenderer.h819 GLuint mTextureUnit; member in class:android::uirenderer::OpenGLRenderer
H A DOpenGLRenderer.cpp1309 mTextureUnit = 0;
1482 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1488 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1510 mTextureUnit++;
1516 mTextureUnit++;
2683 // assert(mTextureUnit == 0)

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