Searched refs:mVertexShader (Results 1 - 8 of 8) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Program.cpp | 37 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER); 38 if (mVertexShader) { 43 glAttachShader(mProgramId, mVertexShader); 67 glDetachShader(mProgramId, mVertexShader); 70 glDeleteShader(mVertexShader); 78 glDeleteShader(mVertexShader); 90 glDetachShader(mProgramId, mVertexShader); 93 glDeleteShader(mVertexShader);
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H A D | Program.h | 412 GLuint mVertexShader; member in class:android::uirenderer::Program
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
H A D | DrawRectFilter.java | 50 private final String mVertexShader = field in class:DrawRectFilter 85 mProgram = new ShaderProgram(context, mVertexShader, mFixedColorFragmentShader);
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 84 mProgram = createProgram(mVertexShader, mFragmentShader); 155 private final String mVertexShader = "attribute vec4 vPosition;\n" field in class:GL2JavaView.Renderer
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 153 mProgram = createProgram(mVertexShader, mFragmentShader); 247 private final String mVertexShader = "attribute vec4 aPosition;\n" field in class:TestLatencyView.Renderer
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 156 mProgram = createProgram(mVertexShader, mFragmentShader); 303 private final String mVertexShader = field in class:MyRenderer
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 250 mProgram = createProgram(mVertexShader, mFragmentShader); 450 private final String mVertexShader = field in class:CamRenderer
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 288 private final String mVertexShader = field in class:VideoDumpView.VideoDumpRenderer 518 mProgram = createProgram(mVertexShader, mFragmentShader);
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