Searched refs:meshHeight (Results 1 - 10 of 10) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
H A DCanvas.java1211 * meshHeight+1 vertices down. The verts array is accessed in row-major
1219 * @param meshHeight The number of rows in the mesh. Nothing is drawn if
1223 * (meshWidth+1) * (meshHeight+1) * 2 + meshOffset values
1229 * there must be at least (meshWidth+1) * (meshHeight+1) +
1234 public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight, argument
1236 if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) {
1239 if (meshWidth == 0 || meshHeight == 0) {
1242 int count = (meshWidth + 1) * (meshHeight + 1);
1249 nativeDrawBitmapMesh(mNativeCanvas, bitmap.ni(), meshWidth, meshHeight,
1721 int meshWidth, int meshHeight,
1720 nativeDrawBitmapMesh(int nCanvas, int nBitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, int nPaint) argument
[all...]
/frameworks/base/core/java/android/view/
H A DGLES20RecordingCanvas.java145 public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, argument
147 super.drawBitmapMesh(bitmap, meshWidth, meshHeight, verts, vertOffset,
H A DGLES20Canvas.java890 public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, argument
893 if (meshWidth < 0 || meshHeight < 0 || vertOffset < 0 || colorOffset < 0) {
897 if (meshWidth == 0 || meshHeight == 0) {
901 final int count = (meshWidth + 1) * (meshHeight + 1);
911 nDrawBitmapMesh(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, meshWidth, meshHeight,
919 int meshWidth, int meshHeight, float[] verts, int vertOffset,
918 nDrawBitmapMesh(int renderer, int bitmap, byte[] buffer, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, int paint) argument
/frameworks/base/core/jni/android/graphics/
H A DCanvas.cpp563 const SkBitmap* bitmap, int meshWidth, int meshHeight,
567 const int ptCount = (meshWidth + 1) * (meshHeight + 1);
568 const int indexCount = meshWidth * meshHeight * 6;
610 const SkScalar dy = h / meshHeight;
614 for (int i = 0; i <= meshHeight; i++) {
615 if (i == meshHeight) {
635 for (int i = 0; i < meshHeight; i++) {
562 drawBitmapMesh(JNIEnv* env, jobject, SkCanvas* canvas, const SkBitmap* bitmap, int meshWidth, int meshHeight, jfloatArray jverts, int vertIndex, jintArray jcolors, int colorIndex, const SkPaint* paint) argument
/frameworks/base/libs/hwui/
H A DDisplayListRenderer.cpp493 uint32_t meshHeight = getInt(); local
1112 uint32_t meshHeight = getInt(); local
1119 drawGlStatus |= renderer.drawBitmapMesh(bitmap, meshWidth, meshHeight, vertices,
1627 status_t DisplayListRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, argument
1632 addInt(meshHeight);
1633 addFloats(vertices, (meshWidth + 1) * (meshHeight + 1) * 2);
1636 addInts(colors, (meshWidth + 1) * (meshHeight + 1));
H A DOpenGLRenderer.h179 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
H A DOpenGLRenderer.cpp1726 status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, argument
1738 const uint32_t count = meshWidth * meshHeight * 6;
1744 for (int32_t y = 0; y < meshHeight; y++) {
1750 float v1 = float(y) / meshHeight;
1751 float v2 = float(y + 1) / meshHeight;
H A DDisplayListRenderer.h589 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
/frameworks/base/core/jni/
H A Dandroid_view_GLES20Canvas.cpp387 jint meshWidth, jint meshHeight, jfloatArray vertices, jint offset,
395 renderer->drawBitmapMesh(bitmap, meshWidth, meshHeight, verticesArray, colorsArray, paint);
385 android_view_GLES20Canvas_drawBitmapMesh(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, jint meshWidth, jint meshHeight, jfloatArray vertices, jint offset, jintArray colors, jint colorOffset, SkPaint* paint) argument
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DCanvas_Delegate.java963 int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors,
962 nativeDrawBitmapMesh(int nCanvas, int nBitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, int nPaint) argument

Completed in 178 milliseconds