Searched refs:mvui (Results 1 - 3 of 3) sorted by relevance

/frameworks/native/opengl/libagl/
H A Dlight.cpp225 c->transforms.mvui.point4(&c->transforms.mvui,
234 c->transforms.mvui.point3(&c->transforms.mvui,
360 c->transforms.mvui.point3(&c->transforms.mvui, &n, &n);
364 // GL_NORMALIZE. We could optimize this by scaling mvui
545 transform_t& mvui = c->transforms.mvui; local
546 mvui
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H A Dmatrix.cpp82 c->transforms.mvui.loadIdentity();
146 // Validate the mvui (for normal transformation)
617 GLfixed* const x = mvui.matrix.m;
629 mvui.picker();
H A Dcontext.h504 mvui_transform_t mvui; member in struct:android::gl::transform_state_t

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