Searched refs:native_buffer (Results 1 - 3 of 3) sorted by relevance

/frameworks/native/opengl/libagl/
H A DTextureObjectManager.cpp146 status_t EGLTextureObject::setImage(ANativeWindowBuffer* native_buffer) argument
150 sur.width = native_buffer->width;
151 sur.height= native_buffer->height;
152 sur.stride= native_buffer->stride;
153 sur.format= native_buffer->format;
156 buffer = native_buffer;
H A Dtexture.cpp128 ANativeWindowBuffer* native_buffer = u.texture->buffer; local
129 if (native_buffer) {
139 int err = module->lock(module, native_buffer->handle,
141 0, 0, native_buffer->width, native_buffer->height,
156 ANativeWindowBuffer* native_buffer = u.texture->buffer; local
157 if (native_buffer) {
166 module->unlock(module, native_buffer->handle);
1617 ANativeWindowBuffer* native_buffer = (ANativeWindowBuffer*)image;
1618 if (native_buffer
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H A Degl.cpp2034 ANativeWindowBuffer* native_buffer = (ANativeWindowBuffer*)buffer; local
2036 if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
2039 if (native_buffer->common.version != sizeof(ANativeWindowBuffer))
2042 switch (native_buffer->format) {
2055 native_buffer->common.incRef(&native_buffer->common);
2056 return (EGLImageKHR)native_buffer;
2065 ANativeWindowBuffer* native_buffer = (ANativeWindowBuffer*)img; local
2067 if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
2070 if (native_buffer
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