Searched refs:normal (Results 1 - 9 of 9) sorted by relevance

/frameworks/av/services/camera/tests/CameraServiceTest/
H A DAndroid.mk25 # chance to fix this test, we don't want to break normal builds.
/frameworks/base/core/java/com/android/internal/app/
H A DPlatLogoActivity.java56 Typeface normal = Typeface.create("sans-serif", Typeface.BOLD);
74 if (normal != null) tv.setTypeface(normal);
/frameworks/native/opengl/libagl/
H A Darray.cpp111 c->arrays.normal.size = 4;
112 c->arrays.normal.type = GL_FLOAT;
436 case GL_NORMAL_ARRAY: a = &c->arrays.normal; break;
1116 if (c->lighting.enable) { // needs normal transforms and eye coords
1151 am.normal.fetch = currentNormal;
1161 if (am.normal.enable) {
1162 am.normal.resolve();
1163 if (am.normal.bo || am.normal.pointer) {
1164 am.normal
[all...]
H A Dcontext.h198 array_t normal; member in struct:android::gl::array_machine_t
H A Dlight.cpp353 // transform each normal. However, we might still have to normalize
356 c->arrays.normal.fetch(c, n.v,
357 c->arrays.normal.element(v->index & vertex_cache_t::INDEX_MASK));
/frameworks/base/docs/html/reference/renderscript/
H A Ddoxygen.css90 font-weight: normal;
309 font-weight: normal;
386 font-weight: normal;
486 font-style: normal;
610 font-style: normal;
/frameworks/base/docs/html/guide/google/gcm/client-javadoc/
H A Ddefault.css300 font-weight: normal;
813 font-style: normal;
820 font-style: normal;
976 font-weight: normal;
1053 font-weight: normal;
1074 line-height: normal;
1366 line-height: normal
1371 line-height: normal;
1737 line-height: normal;
1756 line-height: normal;
[all...]
/frameworks/base/docs/html/guide/google/gcm/server-javadoc/
H A Ddefault.css300 font-weight: normal;
813 font-style: normal;
820 font-style: normal;
976 font-weight: normal;
1053 font-weight: normal;
1074 line-height: normal;
1366 line-height: normal
1371 line-height: normal;
1737 line-height: normal;
1756 line-height: normal;
[all...]
/frameworks/ex/carousel/java/com/android/ex/carousel/
H A Dcarousel.rs50 float3 normal;
247 { 0.0f, 1.0f, 0.0f }, // normal
1403 float denom = dot(ray->direction, plane->normal);
1405 float t = - (plane->constant + dot(ray->position, plane->normal)) / denom;

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