Searched refs:normalizeFactor (Results 1 - 3 of 3) sorted by relevance

/frameworks/rs/driver/
H A DrsdIntrinsicBlur.cpp56 float normalizeFactor = 0.0f; local
63 normalizeFactor += cp->fp[r + cp->iradius];
67 normalizeFactor = 1.0f / normalizeFactor;
69 cp->fp[r + cp->iradius] *= normalizeFactor;
/frameworks/support/renderscript/v8/rs_support/driver/
H A DrsdIntrinsicBlur.cpp56 float normalizeFactor = 0.0f; local
63 normalizeFactor += cp->fp[r + cp->iradius];
67 normalizeFactor = 1.0f / normalizeFactor;
69 cp->fp[r + cp->iradius] *= normalizeFactor;
/frameworks/base/libs/hwui/
H A DFontRenderer.cpp650 float normalizeFactor = 0.0f; local
654 normalizeFactor += weights[r + radius];
658 normalizeFactor = 1.0f / normalizeFactor;
660 weights[r + radius] *= normalizeFactor;

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